Abstract
This research focuses on the mobile learning of mathematics games (MLM games) to enhance problem-solving skills and adopts the structure of a closed-ended and a five-point Likert scale questionnaire. The fifteen experts agreed with the eight factors that influence to enhance problem-solving skill (Mean = 4.59, S.D. = 0.56). The questionnaires are randomly assigned to forty students. The results indicate: (1) most of the students are evaluated with MLM games in terms of quality game content (Mean = 4.70, S.D. = 0.65) (2) the students have benefited from the use of MLM games in terms of the sound aspect, especially the appropriateness of the song used in the lesson at a high level, and (3) the students are satisfied at a high level that the lesson could be reviewed at any time. The fifth time achieved the learning achievement at 82 percent, so teachers and schools should put more effort into developing mobile learning games.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Hosseini, S.E., Kaed, E., Alhazmi, A.: Acquiring knowledge through mobile applications. Int. J. Interact. Mob. Technol. 9(3), 71–74 (2015)
Shuler, C., Winters, N., West, M.: The future of mobile learning: implications for policy makers and planners, Paris, France (2013)
Li, Q.: Mobile enhanced learning: application model and practice. Paper presented at the 2008 International Conference on Computer Science and Software Engineering, Hubei, China (2008)
Ting, R.Y.-L.: Mobile learning: current trend and future challenges. Paper presented at the Fifth IEEE International Conference on Advanced Learning Technologies (ICALT 2005), Kaohsiung, Taiwan (2005)
Ahmad, I.: The development of a prototype of educational multimedia application via mobile device. Paper presented at the 1st Asia Pacific Regional Mobile Learning Edutainment (2007)
Duncan-Howell, J., Lee, K.-T.: M-learning: finding a place for mobile technologies within tertiary educational settings. Paper presented at the Ascilite Singapore 2007, Singapore (2007)
Wagner, E.D.: Enabling mobile learning. EDUCAUSE Rev. 40(November) (2005)
Sherr, I., AL-Heeti, A.: Congress isn’t ready to regulate Facebook, but it wants to (2018). https://www.cnet.com/news/congress-isnt-ready-to-regulate-zuckerberg-facebook-twitter-google/. Accessed 21 May 2019
Skierkowski, D., Wood, R.M.: To text or not to text? The importance of text messaging among college-aged youth. Comput. Hum. Behav. 28(2), 744–756 (2012). https://doi.org/10.1016/j.chb.2011.11.023
Sarwar, M., Soomro, T.R.: Impact of smartphone’s on society. Eur. J. Sci. Res. 98(2), 216–226 (2013)
Boja, C., Batagan, L.: Software characteristics of m-learning applications. Paper presented at the 10th WSEAS International Conference on Mathematics and Computers in Business and Economics, Prague, Czech Republic (2009)
Lishinski, A., et al.: The influence of problem solving abilities on students’ performance on different assessment tasks in CS1. Paper presented at the 47th ACM Technical Symposium on Computing Science Education, Memphis, Tennessee, USA (2016)
Office of the Chief Scientist: Science, Technology, Engineering and Mathematics in the National Interest: A Strategic Approach: Commonwealth of Australia (2013)
Jaworski, B.: Theory and practice in mathematics teaching development: critical inquiry as a mode of learning in teaching. J. Math. Teacher Educ. 9(2), 187–211 (2006)
Schuck, S.: Using self-study to challenge my teaching practice in mathematics education. Reflect. Pract. 3(3), 327–337 (2002). https://doi.org/10.1080/1462394022000034569
Kearney, M., et al.: Viewing mobile learning from a pedagogical perspective. Res. Learn. Technol. 20(1) (2012). https://doi.org/10.3402/rlt.v20i0.14406
Sung, Y.-T., Chang, K.-E., Liu, T.-C.: The effects of integrating mobile devices with teaching and learning on students’ learning performance: a meta-analysis and research synthesis. Comput. Educ. 94(2016), 252–275 (2016). https://doi.org/10.1016/j.compedu.2015.11.008
Bada, S.O.: Constructivism learning theory: a paradigm for teaching and learning. J. Res. Method Educ. 5(6), 66–70 (2015). https://doi.org/10.9790/7388-05616670
Cornu, R.L., Peters, J.: Towards constructivist classrooms: the role of the reflective teacher. J. Educ. Enquiry 6(1), 50–64 (2005)
Polin, L.: A Constructivist Perspective on Games in Education. Pepperdine: Graduate School of Education and Psychology, Pepperdine University (2017)
Sharples, M., Pea, R.D.: Mobile learning. In: Sawyer, K. (ed.) The Cambridge Handbook of the Learning Sciences, pp. 501–521. Cambridge University Press, New York (2014)
Diah, N.M., Ehsan, K.M., Ismailc, M.: Discover mathematics on mobile devices using gaming approach. Paper presented at the International Conference on Mathematics Education Research 2010 (ICMER 2010) (2010)
Acknowledgment
The researchers thank Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Piriyasurawong, P., Ruangvanich, S. (2020). Mobile Learning of Mathematics Games to Enhance Problem-Solving Skill. In: Auer, M., Hortsch, H., Sethakul, P. (eds) The Impact of the 4th Industrial Revolution on Engineering Education. ICL 2019. Advances in Intelligent Systems and Computing, vol 1134. Springer, Cham. https://doi.org/10.1007/978-3-030-40274-7_8
Download citation
DOI: https://doi.org/10.1007/978-3-030-40274-7_8
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-40273-0
Online ISBN: 978-3-030-40274-7
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)