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Back in the Game

Modern Board Games

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Videogame Sciences and Arts (VJ 2019)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1164))

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Abstract

This research intends to contribute to extent the understanding of the renewed interest in analog games phenomenon. We expose the origin and characteristics of modern board games, taxonomy and timeline and demonstrate the growing interest in the subject by presenting current trends, main contributions, themes and some potential research gaps for future researchers, all via a bibliometric survey in the Scopus and Web of Science Databases.

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Acknowledgements

The authors would like to thank “Fundação para a Ciência e a Tecnologia” (FCT), the Portuguese funding agency, that supported this research, under the grant PD/BD/146491/2019 and the research project “FlavourGame – Participate and Change, Playing with textures and flavours” (POCI-01-0145-FEDER-031024).

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Correspondence to Micael Sousa .

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Sousa, M., Bernardo, E. (2019). Back in the Game. In: Zagalo, N., Veloso, A., Costa, L., Mealha, Ó. (eds) Videogame Sciences and Arts. VJ 2019. Communications in Computer and Information Science, vol 1164. Springer, Cham. https://doi.org/10.1007/978-3-030-37983-4_6

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  • DOI: https://doi.org/10.1007/978-3-030-37983-4_6

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