Abstract
In this chapter, we develop and validate game experience type (GET) inventory for investigating digital game players’ preferred game experience types. Game experience is usually studied by analyzing patterns in player behavior or by conducting surveys during and immediately after a gaming session of a particular game. In contrast to this, GET is designed to be a survey-based self-report method for examining players’ sustaining preferences in game experience types across digital game genres. As a result of a series of factor analyses we reveal three latent game experience types of Driven, Imaginative, and Casual, and validate GET as a reliable method for measuring game users’ experience type preferences.
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Vahlo, J., Koponen, A. (2020). Driven, Imaginative, and Casual Game Experiences. In: Bostan, B. (eds) Game User Experience And Player-Centered Design. International Series on Computer Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-030-37643-7_9
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