Abstract
Because creativity is so crucial to both individuals and societies, helping people become more creative is a task that educators, policy makers, and other stakeholders cannot ignore. Yet factors within the educational system challenge our ability to foster learner creativity. What can instructional designers and educational technologists do in helping to design educational environments that nurture learner creativity? That is the issue we address in this chapter. First, we briefly review the literature of creativity, both to describe some attributes that are important to nurture when fostering learner creativity and to identify common conditions for promoting creativity in learners. Next, we examine some examples of learning environments that foster learner creativity, particularly as related to helping people develop an integrated creative identity and not just the acquisition of intellectual or skill-based components of creative action. Third, we discuss implications from the research and examples, and offer recommendations for the practice of instructional design and technology, to help designers better address learner creativity through the instructional environments they create.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Abdulla, A. M., & Cramond, B. (2017). After six decades of systematic study of creativity: What do teachers need to know about what it is and how it is measured? Roeper Review, 39(1), 9–23.
Aljughaiman, A., & Mowrer-Reynolds, E. (2005). Teachers’ conceptions of creativity and creative students. Journal of Creative Behavior, 39(1), 17–34.
Association for Educational Communications and Technology. (2018). Official AECT website. Retrieved September 10, 2018, from https://www.aect.org
Baer, J., & Garrett, T. (2016). Accountability, the common core, and creativity. In R. A. Beghetto & J. C. Kaufman (Eds.), Cambridge companion to nurturing creativity in the classroom (pp. 45–66). New York: Cambridge University Press.
Balanskat, A., & Englehardt, K. (2015). Computing our future: Computer programming and coding. Priorities, school curricula and initiatives across Europe. Brussels, Belgium: Eurpoean Schoolnet.
Barbot, B., Besançon, M., & Lubart, T. (2015). Creative potential in educational settings: Its nature, measure, and nurture. Education 3-13, 43(4), 371–381. https://doi.org/10.1080/03004279.2015.1020643
Bart, W. M., Hokanson, B., & Cain, I. (2017). An investigation of the factor structure of the Torrance tests of creative thinking. Educational Sciences: Theory & Practice, 17(2), 515–528. https://doi.org/10.12738/estp.2017.2.0051
Beaty, R. E., & Silvia, P. J. (2012). Why do ideas get more creative across time? An executive interpretation of the serial order effect in divergent thinking tasks. Psychology of Aesthetics, Creativity, and the Arts, 6(4), 309–319.
Beghetto, R. A. (2016a). Creative learning: A fresh look. Journal of Cognitive Education and Pscyhology, 15(1), 6–23. https://doi.org/10.1891/1945-8959.15.1.6
Beghetto, R. A. (2016b). Creativity in the classroom. In R. A. Beghetto & J. C. Kaufman (Eds.), Nurturing creativity in the classroom. Cambridge, UK: Cambridge University Press.
Beghetto, R. A., & Kaufman, J. C. (2007). Toward a broader conception of creativity: A case for “mini-c” creativity. Psychology of Aesthetics, Creativity, and the Arts, 1, 73–79.
Beghetto, R. A., & Kaufman, J. C. (2014). Classroom contexts for creativity. High Ability Studies, 25(1), 53–69. https://doi.org/10.1080/13598139.2014.905247
Benitti, F. B. V. (2012). Exploring the educational potential of robotics in schools: A systematic review. Computers & Education, 58(3), 978–988.
Bers, M. U., Flannery, L., Kazakoff, E. R., & Sullivan, A. (2014). Computational thinking and tinkering: Exploration of an early childhood robotics curriculum. Computers and Education, 72, 145–157.
Bieraugel, M., & Neill, S. (2017). Ascending Bloom’s pyramid: Fostering student creativity and innovation in academic library spaces. College & Research Libraries, 78(1), 35–52. https://doi.org/10.5860/crl.78.1.35
Blevis, E., Lim, Y.-K., Stolterman, E., & Makice, K. (2008). The iterative design of a virtual design studio. TechTrends, 52(1), 74–83.
Bowler, L. (2014). Creativity through “maker” experiences and design thinking in the education of librarians. Knowledge Quest, 42(5), 58–61.
Brandt, C. B., Cennamo, K., Douglas, S., Vernon, M., McGrath, M., & Reimer, Y. (2013). A theoretical framework for the studio as a learning environment. International Journal of Technology and Design Education, 23, 329–348.
Brown, T. J., & Kuratko, D. F. (2015). The impact of design and innovation on the future of education. Psychology of Aesthetics, Creativity, and the Arts, 9(2), 147–151. https://doi.org/10.1037/aca0000010
Carnevale, A. P. (2013). Workplace basics: The skills employees need and employers want. Human Resource Development International, 16(5), 491–501.
Cennamo, K., & Brandt, C. (2012). The “right kind of telling”: Knowledge building in the academic design studio. Educational Technology Research and Development, 60(5), 839–858.
Cennamo, K., Douglas, S. A., Vernon, M., Brandt, C., Scott, B., Reimer, Y., et al. (2011). Promoting creativity in the computer science design studio. In Proceedings of the 42nd ACM technical symposium on computer science education - SIGCSE ‘11 (pp. 649–654). New York: ACM Press. https://doi.org/10.1145/1953163.1953344
Chan, Z. C. Y. (2013). A systematic review of creative thinking/creativity in nursing education. Nurse Education Today, 33(11), 1382,1387.
Craft, A. (2008). Creativity in schools: Tensions and dilemmas. London/New York: Routledge.
Craft, A., Cremin, T., Hay, P., & Clack, J. (2014). Creative primary schools: Developing and maintaining pedagogy for creativity. Ethnography and Education, 9(1), 16–34.
Cropley, A. (2006). In praise of convergent thinking. Creativity Research Journal, 18(3), 391–404. https://doi.org/10.1207/s15326934crj1803_13
Cropley, D. H. (2015). Promoting creativity and innovation in engineering education. Psychology of Aesthetics, Creativity, and the Arts, 9(2), 161–171. https://doi.org/10.1037/aca0000008
CS4RI. (2017). Computer science for all in RI. Retrieved from https://www.cs4ri.org/about/
Csikszentmihalyi, M. (1997). Creativity: Flow and the psychology of discovery and invention. New York: Harper Perennial.
Csikszentmihalyi, M. (2014). Society, culture, and person: A systems view of creativity. In M. Csikszentmihalyi (Ed.), The systems model of creativity: The collected works of Mihaly Csikszentmihalyi (pp. 47–61). New York: Springer Science+Business Media.
Danahy, E., Wang, E., Brockman, J., Carberry, A., Shapiro, B., & Rogers, C. B. (2014). LEGO-based robotics in higher education: 15 years of student creativity. International Journal of Advanced Robotic Systems, 11, 1–15. https://doi.org/10.5772/58249
Davies, D., Jindal-Snape, D., Collier, C., Digby, R., Hay, P., & Howe, A. (2013). Creative learning environments in education—A systematic literature review. Thinking Skills and Creativity, 8, 80–91. https://doi.org/10.1016/j.tsc.2012.07.004
Davis, G. A. (2004). Creativity is forever (5th ed.). Dubuque, IA: Kendall/Hunt Publishing.
de Jesus, S. N., Rus, C. L., Lens, W., & Imaginário, S. (2013). Intrinsic motivation and creativity related to product: A meta-analysis of the studies published between 1990–2010. Creativity Research Journal, 25(1), 80–84.
Deci, E. L., & Ryan, R. M. (2000). The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11(4), 227–268.
Dietrich, A., & Haider, H. (2017). A neurocognitive framework for human creative thought. Frontiers in Psychology, 7, 1–7. https://doi.org/10.3389/fpsyg.2016.02078
Dohyun, L., Yoon, J., & Kang, S.-J. (2015). The suggestion of design thinking process and its feasibility study for fostering group creativity of elementary-secondary school students in science education. Journal of The Korean Association For Science Education, 35(3), 443–453.
Doron, E. (2016). Short term intervention model for enhancing divergent thinking among school aged children. Creativity Research Journal, 28(3), 372–378.
Dow, S. P., Glassco, A., Kass, J., Schwarz, M., Schwartz, D. L., & Klemmer, S. R. (2012). Parallel prototyping leads to better design results, more divergence, and increased self-efficacy. In H. Plattner, C. Meinel, & L. Leifer (Eds.), Design thinking research: Studying co-creation in practice (pp. 127–153). New York: Springer.
Dumontheil, I. (2014). Development of abstract thinking during childhood and adolescence: The role of rostrolateral prefrontal cortex. Developmental Cognitive Neuroscience, 10, 57–76.
Feist, G. J., Reiter-Palmon, R., & Kaufman, J. C. (2017). The Cambridge handbook of creativity and personality research. Cambridge, UK: Cambridge University Press.
Förster, J., Friedman, R. S., & Liberman, N. (2004). Temporal construal effects on abstract and concrete thinking: Consequences for insight and creative cognition. Journal of Personality and Social Psychology, 87, 177–189.
Friedman, R. (2013). Personal stories, critical moments, and playback theater. In M. B. Gregerson, H. T. Snyder, & J. C. Kaufman (Eds.), Teaching creatively and teaching creativity (pp. 149–162). New York: Springer Science+Business Media.
Furber, S. (2012). Shut down or restart? The way forward for computing in UK schools. London: The Royal Society.
Gard, J., Baltes, G., Wehle, D., & Katzy, B. (2013). An integrating model of autonomy in corporate entrepreneurship. In Engineering, technology and innovation (ICE) & IEEE international technology management conference, 2013 international conference on IEEE (pp. 1–14). Retrieved from http://papers.cumincad.org/cgi-bin/works/Show?ascaad2007_042
Gartner, W. B. (2013). What do entrepreneurs talk about when they talk about failure? Frontiers of Entrepreneurial Research, 33(3), 1–14.
Glăveanu, V. P., Branco, A. U., & Neves-Pereira, M. S. (2016). Creativity and prosocial values: Nurturing cooperation within the classroom. In R. A. Beghetto & J. C. Kaufman (Eds.), Cambridge companion to nurturing creativity in the classroom (pp. 287–308). New York: Cambridge University Press.
Glăveanu, V. P., Tanggaard, L., & Wegener, C. (2016). In L. Tanggaard & C. Wegener (Eds.), Creativity—A new vocabulary. Basingstoke, UK: Palgrave Macmillan UK.
Guyotte, K. W., Sochacka, N. W., Costantino, T. E., Kellam, N. N., & Walther, J. (2015). Collaborative creativity in STEAM: Narratives of art education students’ experiences in transdisciplinary spaces. International Journal of Education & the Arts, 16(15), 1–38.
Guyotte, K. W., Sochacka, N. W., Costantino, T. E., Walther, J., & Kellam, N. N. (2014). STEAM as social practice: Cultivating creativity in transdisciplinary spaces. Art Education, 67(6), 12–19. https://doi.org/10.1080/00043125.2014.11519293
Hardy, J. H., Ness, A. M., & Mecca, J. (2017). Outside the box: Epistemic curiosity as a predictor of creative problem solving and creative performance. Personality and Individual Differences, 104, 230–237. https://doi.org/10.1016/j.paid.2016.08.004
Harel, I. E., & Papert, S. E. (1991). Constructionism. New York: Ablex Publishing.
Hargrove, R. (2012). Fostering creativity in the design studio: A framework towards effective pedagogical practices. Art, Design & Communication in Higher Education, 10(1), 7–31. https://doi.org/10.1386/adch.10.1.7_1
Harvey, S. (2014). Creative synthesis: Exploring the process of extraordinary group creativity. Academy of Management Review, 39(3), 324–343.
He, R. (2015). Toward a constructive perception of failure: A comparison of groups in a face-to-face collaboration case. University of Oulu. Retrieved from http://jultika.oulu.fi/Record/nbnfioulu-201511242165
Hirschmanner, M., Lammer, L., & Vincze, M. (2015). Mattie: A simple educational platform for children to realize their first robot prototype. In Proceedings of the 14th international conference on interaction design and children (pp. 367–370). Retrieved from http://papers.cumincad.org/cgi-bin/works/Show?ascaad2007_042
Hou, H.-T., Wu, S. Y., Lin, P. C., Sung, Y. T., Lin, J. W., & Chang, K. E. (2014). A blended mobile learning environment for museum learning. Educational Technology & Society, 17(2), 207–218.
Hsu, Y.-C., Baldwin, S., & Ching, Y.-H. (2017). Learning through making and maker education. TechTrends, 61(6), 589–594. https://doi.org/10.1007/s11528-017-0172-6
Im, H., Hokanson, B., & Johnson, K. K. P. (2015). Teaching creative thinking: A longitudinal study. Clothing and Textiles Research Journal, 33(2), 129–142. https://doi.org/10.1177/0887302X15569010
James, M. A. (2015). Managing the classroom for creativity. Creative Education, 6(10), 1032–1043. https://doi.org/10.4236/ce.2015.610102
Jindal-Snape, D., Davies, D., Collier, C., Howe, A., Digby, R., & Hay, P. (2013). The impact of creative learning environments on learners: A systematic literature review. Improving Schools, 16(1), 21–31. https://doi.org/10.1177/1365480213478461
Kapur, M. (2016). Examining productive failure, productive success, unproductive failure, and unproductive success in learning. Educational Psychologist, 51(2), 289–299.
Karakas, F., & Manisaligil, A. (2012). Reorienting self-directed learning for the creative digital era. Journal of European Industrial Training, 36(7), 712–731.
Karwowski, M. (2012). Did curiosity kill the cat? Relationship between trait curiosity, creative self-efficacy and creative personal identity. Europe’s Journal of Psychology, 8(4), 547–558. https://doi.org/10.5964/ejop.v8i4.513
Karwowski, M. (2016). The dynamics of creative self-concept: Changes and reciprocal relations between creative self-efficacy and creative personal identity. Creativity Research Journal, 28(1), 99–104. https://doi.org/10.1080/10400419.2016.1125254
Kaufman, J. C., & Beghetto, R. A. (2009). Beyond big and little: The four C model of creativity. Review of General Psychology, 13(1), 1–12.
Kaufman, J. C., Glăveanu, V. P., & Baer, J. (2017). The Cambridge handbook of creativity across domains. Cambridge, UK: Cambridge University Press.
Ke, F. (2014). An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing. Computers & Education, 73, 26–39. https://doi.org/10.1016/j.compedu.2013.12.010
Kirsch, C., Lubart, T., & Houssemand, C. (2015). Creativity in student architects: Multivariate approach. In G. E. Corazza & S. Agnoli (Eds.), Multidisciplinary contributions to the science of creative thinking (pp. 175–194). Singapore: Springer Science+Business Media.
Knowlton, D. S. (2016). Design studios in instructional design and technology: What are the possibilities? TechTrends, 60(4), 350–358.
Kolb, D. A. (2014). Experiential learning: Experience as the source of learning and development. Upper Saddle River, NJ: Pearson FT Press.
Kousoulas, F. (2010). The interplay of creative behavior, divergent thinking, and knowledge base in students’ creative expression during learning activity. Creativity Research Journal, 22(4), 387–396. https://doi.org/10.1080/10400419.2010.523404
Lande, M., & Leifer, L. (2010). Difficulties student engineers face designing the future. International Journal of Engineering Education, 26(2), 271–277.
Lee, S. H., & Hoffman, K. D. (2014). The “iron inventor”: Using creative problem solving to spur student creativity. Marketing Education Review, 24(1), 69–74.
Liu, S.-C., & Lin, H.-S. (2014). Primary teachers’ beliefs about scientific creativity in the classroom context. International Journal of Science Education, 36(10), 1551–1567.
Livingston, L. (2010). Teaching creativity in higher education. Arts Education Policy Review, 111(2), 59–62.
Loudon, G., Wilgeroth, P., & Deininger, G. (2012). The importance of play and creativity in the design curriculum. In Proceedings of the 14th international conference on engineering & product design education (E&PDE12) design education for future wellbeing. Antwerp, Belgium. Retrieved from http://papers.cumincad.org/cgi-bin/works/Show?ascaad2007_042
Marshall, D. R., & McGrew, D. A. (2017). Creativity and innovation in health care: Opening a hospital makerspace. Nurse Leader, 15(1), 56–58. https://doi.org/10.1016/j.mnl.2016.10.002
Martocchio, J. J., & Webster, J. (1992). Effects of feedback and cognitive playfulness on performance in microcomputer software training. Personnel Psychology, 45(3), 553–578.
McDonald, J. K., West, R. E., Rich, P. J., & Pfleger, I. (2019). “It’s so wonderful having different majors working together”: The development of an interdisciplinary design thinking minor. TechTrends, 63(4), 440–450. https://doi.org/10.1007/s11528-018-0325-2
Mehta, R., Henriksen, D., & Mishra, P. (2017). The courageous rationality of being a neuroskeptic neuroscientist: Dr. Arne Dietrich on creativity and education. TechTrends, 61(5), 415–419. https://doi.org/10.1007/s11528-017-0217-x
Mishra, P., Fahnoe, C., Henriksen, D., & the Deep-Play Research Group. (2013). Creativity, self-directed learning and the architecture of technology rich environments. TechTrends, 57(1), 10–13. https://doi.org/10.1007/s11528-012-0623-z
Moultrie, J., Nilsson, M., Dissel, M., Haner, U.-E., Janssen, S., & Van der Lugt, R. (2007). Innovation spaces: Towards a framework for understanding the role of the physical enviroinment in innovation. Creativity and Innovation Management, 16(1), 53–65. https://doi.org/10.1111/j.1467-8691.2007.00419.x
Mulcahy, D., Cleveland, B., & Aberton, H. (2015). Learning spaces and pedagogic change: Envisioned, enacted and experienced. Pedagogy, Culture and Society, 23(4), 575–595.
Mumford, M. D. (2018). Handbook of organizational creativity. Academic Press: Waltham, MA.
Mumford, M. D., Medeiros, K. E., & Partlow, P. (2012). Creative thinking: Processes, strategies, and knowledge. Journal of Creative Behavior, 46(1), 30–47. https://doi.org/10.1002/jocb.003
Naghsh, S., Abari, A. A. F., & Motlaq, F. S. (2013). The relationship among educational creativity and educational self-actualization in students. Journal of Educational and Management Studies, 3(4), 465–471.
Nemiro, J., Larriva, C., & Jawaharial, M. (2017). Developing creative behavior in elementary school students with robotics. The Journal of Creative Behavior, 51(1), 70–90. https://doi.org/10.1002/jocb.8
Neuman, M. (2016). Teaching collaborative and interdisciplinary service-based urban design and planning studios. Journal of Urban Design, 21(5), 596–615. https://doi.org/10.1080/13574809.2015.1100962
Nusbaum, E. C., Silvia, P. J., & Beaty, R. E. (2014). Ready, set, create: What instructing people to “be creative” reveals about the meaning and mechanisms of divergent thinking. Psychology of Aesthetics, Creativity, and the Arts, 8(4), 423–432.
Okita, S. Y. (2014). The relative merits of transparency: Investigating situations that support the use of robotics in developing student learning adaptability across virtual and physical computing platforms. British Journal of Educational Technology, 45(5), 844–862.
Olivant, K. F. (2015). “I am not a format”: Teachers’ experiences with fostering creativity in the era of accountability. Journal of Research in Childhood Education, 29(1), 115–129.
Paniagua, A., & Istance, D. (2018). Teachers as designers of learning environments: The importance of innovative pedagogies. Paris: OECD Publishing. https://doi.org/10.1787/9789264085374-en
Papavlasopoulou, S., Giannakos, M. N., & Jaccheri, L. (2017). Empirical studies on the maker movement, a promising approach to learning: A literature review. Entertainment Computing, 18, 57–78. https://doi.org/10.1016/j.entcom.2016.09.002
Pellegrino, J. W., & Hilton, M. (2012). Education for life and work: Developing transferable knowledge and skills in the 21st century. Washington, DC: The National Academies Press.
Ribeiro, R. (2013). Chicago makes computer science a core subject. EdTech: Focus on K-12. Retrieved from https://edtechmagazine.com/k12/article/2013/12/chicago-makes-computer-science-core-subject
Rich, P. J., Browning, S., Perkins, M., Shoop, T., Yashikawa, E., & Belikov, O. M. (2019). Coding in K-8: International trends in teaching elementary/primary computing. TechTrends, 63(3), 311–329. https://doi.org/10.1007/s11528-018-0295-4
Rich, P. J., West, R. E., & Warr, M. (2015). Innovating how we teach collaborative design through studio-based pedagogy. In M. A. Orey & R. M. Branch (Eds.), Educational media and technology yearbook (Vol. 39, pp. 147–163). Cham, Switzerland: Springer International Publishing.
Rose, L. H., & Lin, H. J. (1984). A meta-analysis of long-term creativity training programs. Journal of Creative Behavior, 18, 11–22.
Runco, M. A., & Selcuk, A. (2012). Divergent thinking as an indicator of creative potential. Creativity Research Journal, 24(1), 66–75.
Saorin, J. L., Melian-Diaz, D., Bonnet, A., & Carrera, C. C. (2017). Makerspace teaching-learning environment to enhance creative competence in engineering students. Thinking Skills and Creativity, 23, 188–198. https://doi.org/10.1016/j.tsc.2017.01.004
Sawyer, R. K. (2004). Creative teaching: Collaborative discussion as disciplined improvisation. Educational Researcher, 33(2), 12–20.
Sawyer, R. K. (2006). Educating for innovation. Thinking Skills and Creativity, 1, 41–48.
Sawyer, R. K. (2012). Explaining creativity: The science of human innovation. New York: Oxford University Press.
Sawyer, R. K. (2014). Group creativity: Music, theater, collaboration. New York: Routledge.
Scott, G., Leritz, L. E., & Mumford, M. D. (2004). The effectiveness of creativity training: A quantitative review. Creativity Research Journal, 16(4), 361–388.
Senate File 274. (2017). Iowa. Retrieved from https://www.legis.iowa.gov/docs/publications/LGE/87/SF274.pdf
Shen, W., Hommel, B., Yuan, Y., Chang, L., & Zhang, W. (2018). Risk-taking and creativity: Convergent, but not divergent thinking is better in low-risk takers. Creativity Research Journal, 30(2), 224–231. https://doi.org/10.1080/10400419.2018.1446852
Simonton, D. K. (2012). Teaching creativity: Current findings, trends, and controversies in the psychology of creativity. Teaching of Psychology, 39(3), 217–222. https://doi.org/10.1177/0098628312450444
Simonton, D. K. (2013). What is a creative idea? Little-c versus Big-C creativity. In J. Chan & K. Thomas (Eds.), Handbook of research on creativity (pp. 69–83). Cheltenham Glas, UK: Edward Elgar.
Smith, D. F. (2015). The “grand experiment” behind NYC schools’ new computer science program. EdTech Magazine. Retrieved from http://www.edtechmagazine.com/k12/article/2015/09/grand-experiment-behind-nyc-schools-new-computer-science-program
Smith, G. F. (1998). Idea generation techniques: A formulary of active ingredients. Journal of Creative Behavior, 32(2), 107-133, 107–134.
Smith, S., & Henricksen, D. (2016). Fail again, fail better: Embracing failure as a paradigm for creative learning in the arts. Art Education, 69(2), 6–11. https://doi.org/10.1080/00043125.2016.1141644
Smith, T. S. J. (2017). Of makerspaces and hacklabs: Emergence, experiment and ontological theatre at the Edinburgh Hacklab, Scotland. Scottish Geographical Journal, 133(2), 130–154. https://doi.org/10.1080/14702541.2017.1321137
Soulé, H., & Warrick, T. (2015). Defining 21st century readiness for all students: What we know and how to get there. Psychology of Aesthetics, Creativity, and the Arts, 9(2), 178–186. https://doi.org/10.1037/aca0000017
Starkey, E., Toh, C. A., & Scarlett, R. M. (2016). Abandoning creativity: The evolution of creative ideas in engineering design course projects. Design Studies, 47, 47–72.
Sternberg, R. J. (2015). Teaching for creativity: The sounds of silence. Psychology of Aesthetics, Creativity, and the Arts, 9(2), 115–117. https://doi.org/10.1037/aca0000007
Sternberg, R. J., & Lubart, T. I. (1999). The concept of creativity: Prospects and paradigms. In R. J. Sternberg (Ed.), Handbook of creativity (pp. 3–15). Cambridge, UK: Cambridge University Press.
Sullivan, A., & Bers, M. U. (2016). Robotics in the early childhood classroom: Learning outcomes from an 8-week robotics curriculum in pre-kindergarten through second grade. International Journal of Technology and Design Education, 26(1), 3–20.
Sullivan, A., Elkin, M., & Bers, M. U. (2015). KIBO robot demo: Engaging young children in programming and engineering. In Proceedings of the 14th international conference on interaction design and children (pp. 418–421). Retrieved from http://papers.cumincad.org/cgi-bin/works/Show?ascaad2007_042
Tahirsylaj, A. S. (2012). Stimulating creativity and innovation through intelligent fast failure. Thinking Skills and Creativity, 7(3), 265–270.
Taylor, B. (2016). Evaluating the benefit of the maker movement in K-12 STEM education. Electronic International Journal of Education, Arts and Science, 2, 2–22.
Tierney, P., & Farmer, S. M. (2002). Creative self-efficacy: Its potential antecedents and relationship to creative performance. Academy of Management Journal, 45(6), 1137–1148.
Toh, C. A., & Miller, S. R. (2016). Choosing creativity: The role of individual risk and ambiguity aversion on creative concept selection in engineering design. Research in Engineering Design, 27(3), 195–219. https://doi.org/10.1007/s00163-015-0212-1
Torrance, E. P. (1959). Current research on the nature of creative talent. Journal of Counseling Psychology, 6(4), 309–316.
Torrance, E. P. (1972). Can we teach children to think creatively? Journal of Creative Behavior, 6, 114–143.
Vyas, D., van der Veer, G., & Nijholt, A. (2013). Creative practices in the design studio culture: Collaboration and communication. Cognition, Technology & Work, 15(4), 415–443. https://doi.org/10.1007/s10111-012-0232-9
Wadaani, M. R. (2015). Teaching for creativity as human development toward self-actualization: The essence of authentic learning and optimal growth for all students. Creative Education, 6, 669–679.
Wallace, C. E., & Russ, S. W. (2015). Pretend play, divergent thinking, and math achievement in girls: A longitudinal study. Psychology of Aesthetics, Creativity, and the Arts, 9(3), 296–305.
Wang, T. (2010). A new paradigm for design studio education. International Journal of Art & Design Education, 29(2), 173–183.
Wanqung, S., Tianyu, Z., Zhichong, Z., Jian, K., & Jianhua, S. (2018). A grounded theory approach to the understanding of creativity in common spaces of universities. Interactive Learning Environments, 1–18. https://doi.org/10.1080/10494820.2018.1542319
Wasik, S. Z., & Barrow, J. (2017). Odyssey of the mind: Using creative problem-solving competition to promote career readiness in elementary school. Journal of Education, 197(3), 46–50.
West, R. E. (2014). Communities of innovation: Individual, group, and organizational characteristics leading to greater potential for innovation. TechTrends, 58(5), 54–62.
West, R. E., Tateishi, I., Wright, G. A., & Fonoimoana, M. (2012). Innovation 101: Promoting undergraduate innovation through a two-day boot camp. Creativity Research Journal, 24(2–3), 243–251.
Wintrol, K., & Jerinic, M. (2013). Rebels in the classroom: Creativity and risk-taking in honors pedagogy. Retrieved from http://digitalcommons.unl.edu/nchchip/220
Wong, A. (2016). Making as learning: Makerspaces in universities. Australian Academic and Research Libraries, 47(3), 143–159. https://doi.org/10.1080/00048623.2016.1228163
Wright, G. A., Skaggs, P., & West, R. E. (2012). Teaching innovation in junior high and senior high technology classes. The Technology and Engineering Educator, 72(4), 18–23.
Wyse, D., & Ferrari, A. (2015). Creativity and education: Comparing the national curricula of the states of the European Union and the United Kingdom. British Educational Research Journal, 41(1), 30–47.
Zhao, Y. (2012). World class learners: Educating creative and entrepreneurial students. Thousand Oaks, CA: Corwin Press.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this chapter
Cite this chapter
McDonald, J.K., West, R.E., Rich, P.J., Hokanson, B. (2020). Instructional Design for Learner Creativity. In: Bishop, M.J., Boling, E., Elen, J., Svihla, V. (eds) Handbook of Research in Educational Communications and Technology. Springer, Cham. https://doi.org/10.1007/978-3-030-36119-8_17
Download citation
DOI: https://doi.org/10.1007/978-3-030-36119-8_17
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-36118-1
Online ISBN: 978-3-030-36119-8
eBook Packages: EducationEducation (R0)