Abstract
Serious Games are full-fledged games that aim at accomplishing a double mission: to achieve the serious goal without compromising the experience of playing a game (player experience, PX). To develop high-quality Serious Games, an interdisciplinary approach is required which integrates computer science, technology and design, psychology, and pedagogy as well as insights from the application domain.
So far, only domain-specific frameworks have been proposed for selected application fields. Therefore, the aim of this contribution is to present a generic framework and to demonstrate its usefulness by applying it to the domain of sport.
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Wiemeyer, J. (2020). Towards a Generic Framework for Serious Games. In: Lames, M., Danilov, A., Timme, E., Vassilevski, Y. (eds) Proceedings of the 12th International Symposium on Computer Science in Sport (IACSS 2019). IACSS 2019. Advances in Intelligent Systems and Computing, vol 1028. Springer, Cham. https://doi.org/10.1007/978-3-030-35048-2_23
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