Abstract
Energy efficiency requires a behavioral shift towards sustainable consumption. Such a change can be supported by persuasive IT applications, which employ a variety of stimuli to increase the energy literacy and awareness of consumers. We describe FunergyAR, an Augmented Reality digital game targeting children and their families. FunergyAR incorporates Computer Vision and Augmented Reality components within traditional game mechanics and can be used either in a standalone manner or together with Funergy, a card game designed for improving energy savvy behaviors in children.
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The application is published at: http://funergy.ifmledit.org/funergy.
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Acknowledgements
This work is partially supported by the “enCOMPASS - Collaborative Recommendations and Adaptive Control for Personalised Energy Saving” project funded by the EU H2020 Programme, grant agreement no. 723059 and by the “PENNY - Psychological, social and financial barriers to energy efficiency” project funded by the EU H2020 Programme, grant agreement no. 723791.
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Fraternali, P., Gonzalez, S.L.H. (2019). An Augmented Reality Game for Energy Awareness. In: Tzovaras, D., Giakoumis, D., Vincze, M., Argyros, A. (eds) Computer Vision Systems. ICVS 2019. Lecture Notes in Computer Science(), vol 11754. Springer, Cham. https://doi.org/10.1007/978-3-030-34995-0_57
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