Abstract
This paper focuses on Variable State’s 2016 game Virginia, a game that may have as much in common with film as it does traditional video games. One of the things that makes Virginia stand out is a complete lack of dialogue, either spoken or textual. Instead, interactions within the game are abstracted; players are asked to intuit character motivations through body language and other non-verbal cues. Virginia is an interesting marriage between film and game design that surpasses the legacy of interactive films – the game has only one story to tell; there are no branching narratives or multiple endings. Instead, I argue that the game makes literal David Bordwell’s constructivist theory of narrative film in that the player must execute operations corresponding to filmic devices in order to frame narrative information within their point of view in the game.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Virginia. https://variablestate.com/projects/Virginia. Accessed 19 July 2019
Alexander, L.: Strange and Mundane Come Together in Variable State’s Virginia. http://www.gamasutra.com/view/news/221585/Strange_and_mundane_come_together_in_Variable_States_Virginia.php. Accessed 19 July 2019
Barthes, R.: S/Z. Translated by R. Miller. Hill and Wang, New York (1974)
Bordwell, D.: Narration in the Fiction Film. University of Wisconsin Press, Madison (1985)
Ibid. emphasis in original
Ibid
Ibid
Ibid
Jenkins, H.: Game design as narrative architecture. In: First Person: New Media as Story, Performance, and Game, pp. 118–130. MIT Press, Cambridge (2004)
Hayles, N.K.: Hyper and deep attention: the generational divide in cognitive modes. In: Profession, no. 1, pp. 187–199 (2007)
Bogost, I.: Video Games are Better Without Stories.” http://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/
Ibid
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
House, R. (2019). “What’chu Lookin’ At?”: Narrative, Spectatorship, and Ludic Constructivism in Variable State’s Virginia. In: Cardona-Rivera, R., Sullivan, A., Young, R. (eds) Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science(), vol 11869. Springer, Cham. https://doi.org/10.1007/978-3-030-33894-7_20
Download citation
DOI: https://doi.org/10.1007/978-3-030-33894-7_20
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-33893-0
Online ISBN: 978-3-030-33894-7
eBook Packages: Computer ScienceComputer Science (R0)