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“What’chu Lookin’ At?”: Narrative, Spectatorship, and Ludic Constructivism in Variable State’s Virginia

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Interactive Storytelling (ICIDS 2019)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11869))

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Abstract

This paper focuses on Variable State’s 2016 game Virginia, a game that may have as much in common with film as it does traditional video games. One of the things that makes Virginia stand out is a complete lack of dialogue, either spoken or textual. Instead, interactions within the game are abstracted; players are asked to intuit character motivations through body language and other non-verbal cues. Virginia is an interesting marriage between film and game design that surpasses the legacy of interactive films – the game has only one story to tell; there are no branching narratives or multiple endings. Instead, I argue that the game makes literal David Bordwell’s constructivist theory of narrative film in that the player must execute operations corresponding to filmic devices in order to frame narrative information within their point of view in the game.

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References

  1. Virginia. https://variablestate.com/projects/Virginia. Accessed 19 July 2019

  2. Alexander, L.: Strange and Mundane Come Together in Variable State’s Virginia. http://www.gamasutra.com/view/news/221585/Strange_and_mundane_come_together_in_Variable_States_Virginia.php. Accessed 19 July 2019

  3. Barthes, R.: S/Z. Translated by R. Miller. Hill and Wang, New York (1974)

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  4. Bordwell, D.: Narration in the Fiction Film. University of Wisconsin Press, Madison (1985)

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  5. Ibid. emphasis in original

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  6. Ibid

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  7. Ibid

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  8. Ibid

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  9. Jenkins, H.: Game design as narrative architecture. In: First Person: New Media as Story, Performance, and Game, pp. 118–130. MIT Press, Cambridge (2004)

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  10. Hayles, N.K.: Hyper and deep attention: the generational divide in cognitive modes. In: Profession, no. 1, pp. 187–199 (2007)

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  11. Bogost, I.: Video Games are Better Without Stories.” http://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/

  12. Ibid

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Correspondence to Ryan House .

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House, R. (2019). “What’chu Lookin’ At?”: Narrative, Spectatorship, and Ludic Constructivism in Variable State’s Virginia. In: Cardona-Rivera, R., Sullivan, A., Young, R. (eds) Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science(), vol 11869. Springer, Cham. https://doi.org/10.1007/978-3-030-33894-7_20

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  • DOI: https://doi.org/10.1007/978-3-030-33894-7_20

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-33893-0

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