Implementing a Reverse Debugger for Logo
Conference paper
First Online:
- 376 Downloads
Abstract
Programming is a creative activity that teaches precision. In Logo, novices write simple programs that draw geometric shapes onto a screen. Logical flaws, however, cause unintended results and pose a major challenge for young programmers who yet need to learn how to search for errors in their code. We discuss the problems novices face when learning to program in Logo. Furthermore, we present a reverse debugger for Logo that enables programmers to step through their code in either direction. Using a stack, previous program states can be retrieved on demand. Our solution balances performance and memory consumption and hence can be used to debug even long and complex programs.
References
- 1.ABC. Berkeley to U.S. naval proving ground, ebp, 27 May 1946Google Scholar
- 2.Annamaa, A.: Introducing thonny, a python IDE for learning programming. In: Proceedings of the 15th Koli Calling Conference on Computing Education Research, Koli Calling 2015, pp. 117–121. ACM, New York (2015)Google Scholar
- 3.Balzer, R.M.: EXDAMS: extendable debugging and monitoring system. In: Proceedings of the May 14–16, 1969, Spring Joint Computer Conference, AFIPS 1969 (Spring), pp. 567–580. ACM, New York (1969)Google Scholar
- 4.Bender, W.: The sugar learning platform: affordances for computational thinking. Revista de Educación a Distancia (54) (2017) Google Scholar
- 5.Beyer, K.W.: Grace Hopper and the Invention of the Information Age (2015)Google Scholar
- 6.Black, A.P., Nierstrasz, O., Ducasse, S., Pollet, D.: Pharo by example. Lulu.com (2010)Google Scholar
- 7.Chmiel, R., Loui, M.C.: Debugging: from novice to expert. ACM SIGCSE Bull. 36, 17–21 (2004)CrossRefGoogle Scholar
- 8.Cuneo, D.O.: Young children and turtle graphics programming: Generating and debugging simple turtle programs. ERIC (1986) Google Scholar
- 9.Czyz, J.K., Jayaraman, B.: Declarative and visual debugging in eclipse. In: Proceedings of the 2007 OOPSLA Workshop on Eclipse Technology eXchange, pp. 31–35. ACM (2007)Google Scholar
- 10.Fairley, R.E.: Aladdin: assembly language assertion driven debugging interpreter. IEEE Trans. Softw. Eng. 4, 426–428 (1979)CrossRefGoogle Scholar
- 11.Feurzeig, W., et al.: Programming-languages as a conceptual framework for teaching mathematics. Final report on the first fifteen months of the logo project (1969)Google Scholar
- 12.Forster, M., Hauser, U., Serafini, G., Staub, J.: Autonomous recovery from programming errors made by primary school children. In: Pozdniakov, S.N., Dagienė, V. (eds.) ISSEP 2018. LNCS, vol. 11169, pp. 17–29. Springer, Cham (2018). https://doi.org/10.1007/978-3-030-02750-6_2CrossRefGoogle Scholar
- 13.Gould, J.D.: Some psychological evidence on how people debug computer programs. Int. J. Man-Mach. Stud. 7(2), 151–182 (1975)CrossRefGoogle Scholar
- 14.Hennessy, J.L.: Symbolic debugging of optimized code (1979)Google Scholar
- 15.Hollings, C.: The lovelace byron papers. Transcript of folios, pp. 1–179 (2015)Google Scholar
- 16.Hromkovič, J.: Einführung in die Programmierung mit LOGO, vol. 1, 3rd edn. Springer, Wiesbaden (2014). https://doi.org/10.1007/978-3-658-04832-7CrossRefGoogle Scholar
- 17.Hromkovič, J.: Einfach Informatik 5/6. Programmieren. Begleitband. Klett und Balmer AG Baar (2019)Google Scholar
- 18.Hromkovič, J., Serafini, G., Staub, J.: XLogoOnline: a single-page, browser-based programming environment for schools aiming at reducing cognitive load on pupils. In: Dagiene, V., Hellas, A. (eds.) ISSEP 2017. LNCS, vol. 10696, pp. 219–231. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71483-7_18CrossRefGoogle Scholar
- 19.Johnson, M.S.: Some requirements for architectural support of software debugging. SIGPLAN Not. 17(4), 140–148 (1982)CrossRefGoogle Scholar
- 20.Klahr, D., Carver, S.M.: Cognitive objectives in a logo debugging curriculum: instruction, learning, and transfer. Cogn. Psychol. 20(3), 362–404 (1988)CrossRefGoogle Scholar
- 21.Lister, R., et al.: A multi-national study of reading and tracing skills in novice programmers. ACM SIGCSE Bull. 36, 119–150 (2004)CrossRefGoogle Scholar
- 22.Lyon, G.: COBOL Instrumentation and Debugging: A Case Study, vol. 13. US Department of Commerce, National Bureau of Standards (1978)Google Scholar
- 23.Papert, S.: Mindstorms: Children, Computers, and Powerful Ideas. Basic Books Inc., New York (1980)Google Scholar
- 24.Perkins, D.N., Hancock, C., Hobbs, R., Martin, F., Simmons, R.: Conditions of learning in novice programmers. J. Educ. Comput. Res. 2(1), 37–55 (1986)CrossRefGoogle Scholar
- 25.Sipitakiat, A., Nusen, N.: Robo-blocks: designing debugging abilities in a tangible programming system for early primary school children. In: Proceedings of the 11th International Conference on Interaction Design and Children, pp. 98–105. ACM (2012)Google Scholar
- 26.Tropp, H.: Campbell, interview, 11 April 1972 (1972)Google Scholar
- 27.Scratch wiki. Single stepping in scratch 3.0, Status as of August 30, 2019Google Scholar
Copyright information
© Springer Nature Switzerland AG 2019