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Gamification in Software Engineering: A Tertiary Study

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1071))

Abstract

Gamification is a research area that influences the extent to which software organizations work and educational practices can be improved in software engineering (SE). Given that several systematic reviews on gamification in SE have been published, this paper aims at understanding how gamification has been addressed, simultaneously identifying its impact on SE. As a result of this systematic mapping, we identified 12 secondary studies. The majority of papers reported the usage of points, badges, and leaderboards as game elements in software engineering process, software engineering methods and tools, and software engineering management. Although secondary studies reported a positive impact of gamification, more empirical research is required. In a nutshell, current research focuses on the feasibility of using gamification in different SE areas; however, there is a need for research of application context and for defining variables under study to carry out more sound empirical research.

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Correspondence to Gabriel Alberto García-Mireles .

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Appendix A: Selected Secondary Studies

Appendix A: Selected Secondary Studies

The list of selected secondary studies included in this Section depicts the study id, the reference, publishing year, venue, software engineering knowledge area (SE KA) and the number of primary studies reported.

sID

Year

Venue

SE KA

Primary papers

S01 [21]

2019

Conference

SE Management

49

S02 [22]

2018

Conference

Software Requirements

8

S03 [23]

2018

Conference

SE Models and Methods

58

S04 [24]

2018

Conference

Software Testing

15

S05 [5]

2018

Journal

SE Process

21

S06 [4]

2018

Journal

Engineering Foundations

156 (10 papers address gamification)

S07 [25]

2018

Conference

SE Models and Methods

2

S08 [26]

2017

Conference

SE Process

13

S09 [27]

2017

Journal

SE Management

31

S10 [28]

2017

Conference

SE Process

12

S11 [16]

2015

Conference

Software Quality

35

S12 [3]

2015

Journal

SE Process

29

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García-Mireles, G.A., Morales-Trujillo, M.E. (2020). Gamification in Software Engineering: A Tertiary Study. In: Mejia, J., Muñoz, M., Rocha, Á., A. Calvo-Manzano, J. (eds) Trends and Applications in Software Engineering. CIMPS 2019. Advances in Intelligent Systems and Computing, vol 1071. Springer, Cham. https://doi.org/10.1007/978-3-030-33547-2_10

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