Oh Me, Oh My! Identity Development Through Video Games

  • Sarah Sawyer
Part of the Palgrave Studies in Cyberpsychology book series (PASCY)


This chapter discusses how players interact with, influence, experience, and embody their avatars through gameplay and how this type of exploration can influence development, identity, and social navigation. Particular focus is placed on identity development within video game play, how particular facets of identity (e.g. gender, personality) are malleable in this context, and the styles of exploration via types of games. Considerations of personalized characters, as well as their application to real-world behavior and approach to life, are discussed.


Avatar Narrative Identity 


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Copyright information

© The Author(s) 2020

Authors and Affiliations

  • Sarah Sawyer
    • 1
  1. 1.Take ThisSeattleUSA

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