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Cyber Camouflage Games for Strategic Deception

Part of the Lecture Notes in Computer Science book series (LNSC,volume 11836)

Abstract

The rapid increase in cybercrime, causing a reported annual economic loss of $600 billion (Lewis 2018), has prompted a critical need for effective cyber defense. Strategic criminals conduct network reconnaissance prior to executing attacks to avoid detection and establish situational awareness via scanning and fingerprinting tools. Cyber deception attempts to foil these reconnaissance efforts by camouflaging network and system attributes to disguise valuable information. Game-theoretic models can identify decisions about strategically deceiving attackers, subject to domain constraints. For effectively deploying an optimal deceptive strategy, modeling the objectives and the abilities of the attackers, is a key challenge. To address this challenge, we present Cyber Camouflage Games (CCG), a general-sum game model that captures attackers which can be diversely equipped and motivated. We show that computing the optimal defender strategy is NP-hard even in the special case of unconstrained CCGs, and present an efficient approximate solution for it. We further provide an MILP formulation accelerated with cut-augmentation for the general constrained problem. Finally, we provide experimental evidence that our solution methods are efficient and effective.

Keywords

  • Game theory
  • Cyber deception
  • Optimization

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Notes

  1. 1.

    The additional constant M can be simply replaced by \(\max _{i, i'} |v^\mathrm{a}_i- v^\mathrm{a}_{i'}|\) and \(\max _{i, i'} |v^\mathrm{d}_i- v^\mathrm{d}_{i'}|\) resp. in the 3rd, 4th constraints.

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Acknowledgements

This research was sponsored by the Army Research Office (grant W911NF-17-1-0370) and also in part by National Science Foundation (grant IIS-1850477) and Army Reserch Lab’s Cyber Security CRA (grant W911NF-13-2-00).

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Correspondence to Omkar Thakoor .

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Appendix

Appendix

Complete MILP formulation for OP (2)

We let \(\underline{v}^\mathrm{d}\), \(\overline{v}^\mathrm{d}\) denote the least and the highest defender valuations, and similarly, \(\underline{v}^\mathrm{a}\), \(\overline{v}^\mathrm{a}\) the least and the highest attacker valuations. To linearize, we let the variables \(X_{kj}\), \(Y_{kj}\), and \(Z_{kj}\) represent the bilinear terms \((1 - q_j)\varTheta _{kj}\), \(\alpha \varTheta _{kj}\), and \(\gamma \varTheta _{kj}\) respectively and add liner constraints which enforce the appropriate product value to them. The resultant MILP is as follows.

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Thakoor, O., Tambe, M., Vayanos, P., Xu, H., Kiekintveld, C., Fang, F. (2019). Cyber Camouflage Games for Strategic Deception. In: Alpcan, T., Vorobeychik, Y., Baras, J., Dán, G. (eds) Decision and Game Theory for Security. GameSec 2019. Lecture Notes in Computer Science(), vol 11836. Springer, Cham. https://doi.org/10.1007/978-3-030-32430-8_31

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  • DOI: https://doi.org/10.1007/978-3-030-32430-8_31

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-32429-2

  • Online ISBN: 978-3-030-32430-8

  • eBook Packages: Computer ScienceComputer Science (R0)