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A Vaccination Game for Mitigation Active Worms Propagation in P2P Networks

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Networked Systems (NETYS 2019)

Part of the book series: Lecture Notes in Computer Science ((LNCCN,volume 11704))

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Abstract

The spread of computer active worms is usually modeled by epidemic diffusion processes and widely applied to peer-to-peer computing and social networks. Many protective interventions are recommended to restrain the electronic epidemic, such as immunization strategies or the installation of anti-virus software. In real-world networks, a natural framework for game theory is created where each player (internet user) decides on his own strategy: to secure his host by paying the cost of antivirus software or to remain unsecured, and then takes the risk of being infected later. We introduce this issue by presenting an agent-based model for simulating a vaccination game. In this work, we study the neighbor’s impact including the imitation behavior effects on vaccination behavior, which may help to relieve the severity of active worms in peer to peer networks. The simulation results show that imitation behavior works well only when the network initially have more than 20% of vaccinated peers. Moreover, the higher the cost of vaccination, the more players tend to imitate the strategy of neighbors.

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Correspondence to Mohamed Amine Rguibi or Najem Moussa .

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Rguibi, M.A., Moussa, N. (2019). A Vaccination Game for Mitigation Active Worms Propagation in P2P Networks. In: Atig, M., Schwarzmann, A. (eds) Networked Systems. NETYS 2019. Lecture Notes in Computer Science(), vol 11704. Springer, Cham. https://doi.org/10.1007/978-3-030-31277-0_17

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  • DOI: https://doi.org/10.1007/978-3-030-31277-0_17

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-31276-3

  • Online ISBN: 978-3-030-31277-0

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