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An Educational Strategy Based on Virtual Reality and QFD to Develop Soft Skills in Engineering Students

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1052))

Abstract

This work exposes an educational strategy based on gamification for the development of soft skills in engineering students, through the simulation of the process of product development based on QFD (Quality Function Deployment) in a virtual reality environment using “Second Life”. The steps carried out in this work are explained starting from the proposal design process, followed by the development of the proposal and the evaluation. Finally, the findings showed that the proposal achieved their goals; thanks to that, the virtual environment furnished conditions very close to the QFD implementation in a company, which helped to promote positive interactions among students who overcame the apathy and fear among them and finished with a positive perception of the process.

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Correspondence to Camilo Mejía-Moncayo .

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Pinzón-Cristancho, B., Calderón-Torres, H.A., Mejía-Moncayo, C., Rojas, A.E. (2019). An Educational Strategy Based on Virtual Reality and QFD to Develop Soft Skills in Engineering Students. In: Figueroa-García, J., Duarte-González, M., Jaramillo-Isaza, S., Orjuela-Cañon, A., Díaz-Gutierrez, Y. (eds) Applied Computer Sciences in Engineering. WEA 2019. Communications in Computer and Information Science, vol 1052. Springer, Cham. https://doi.org/10.1007/978-3-030-31019-6_8

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  • DOI: https://doi.org/10.1007/978-3-030-31019-6_8

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-31018-9

  • Online ISBN: 978-3-030-31019-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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