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Abstract

This work presents the initial steps for the development of a serious game aimed at training users of upper limb prosthesis. In this initial phase, a virtual environment consisting of a soccer stadium was developed using Unity game engine. The game emulated the situation of a penalty kick where the users were able to control the direction to which the ball was kicked by contracting the muscles of the forearm. Experiments were performed on able-body subjects to assess their performance executing three series of ten penalties each. A score scale was implemented and the time needed to kick the penalties was measured. The results showed an intuitive and easy to play game, which was determined by the highly satisfactory performance of the subjects controlling the different functions of the game.

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Acknowledgments

This work was partially supported by a PPI 2016-2018 research grant from the Science and Technology Secretary, National University of Rio Cuarto and for a PID research grant from the Ministry of Science and Technology of Córdoba, Argentina.

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Correspondence to Juan Manuel Fontana .

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Sosa, M., Oviedo, G., Fontana, J.M., O’Brien, R., Laciar, E., Molisani, L. (2020). Development of a Serious Game Controlled by Myoelectric Signals. In: González Díaz, C., et al. VIII Latin American Conference on Biomedical Engineering and XLII National Conference on Biomedical Engineering. CLAIB 2019. IFMBE Proceedings, vol 75. Springer, Cham. https://doi.org/10.1007/978-3-030-30648-9_152

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  • DOI: https://doi.org/10.1007/978-3-030-30648-9_152

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