Abstract
The researches cover the process of construction and testing of “intelligent” software using the interactive simulation system, towards knowledge extraction. This type of simulation can be considered as a type of common intelligence of experts taking part in many experiments basing on scenarios of conflict real or hypothetical. The limitations of such intelligence are presented. The experiences of the interactive simulation systems construction and experimenting in many war games have resulted in elaboration the technological line of conflict analysis with different computer tools utilisation. The main thread of the paper is focused on interactive simulation for land operations and searching the best course of action by the sides of conflict on the bases of recognised state of battlefield and the intuition or knowledge of the sides’ commanders. The recognition of this intuition and knowledge of commanders and coding it in the form of decision patterns is the main goal of the research. In the process of the experimental environment construction the requirements for information system were described. On the basis of own methodology for interactive simulation system designing and development, prototype simulation system - MSCombat and professional systems - Złocień and SWDT were built and tested. The directions of transformation of the interactive simulation environments into the artificial intelligence system are proposed.
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Najgebauer, A. (2020). From Interactive Simulations Towards Decision Patterns in Conflict Situations. In: Świątek, J., Borzemski, L., Wilimowska, Z. (eds) Information Systems Architecture and Technology: Proceedings of 40th Anniversary International Conference on Information Systems Architecture and Technology – ISAT 2019. ISAT 2019. Advances in Intelligent Systems and Computing, vol 1051. Springer, Cham. https://doi.org/10.1007/978-3-030-30604-5_9
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