Abstract
Currently, the market of available technologies for creating computer games is very large and is still dynamically expanding. 1990s were a breakthrough in the history of computer games development when network games and 3D computer graphics were introduced into the games. ‘TIE Fighter’ space simulator from 1994 was the first representative of this technology. Presently, the Unity engine for creating computer games is one of the most popular programming environments, the first version of which, i.e. Unity 1.0.0, was created by: Dawid Helgason, Joachim Ante and Mikołaj Franciszek in Denmark and launched into the market on 6 June 2005. Not long ago new technologies, discussed in the previous chapters of this monograph, such as Augmented Reality (AR) and Virtual Reality (VR) entered the marked and are still dynamically being developed. The brain–computer interface technology is the latest technology which slowly makes its way into the field of games.
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Jotheeswaran, J., Singh, A., Pippal, S.: Hybrid video surveillance systems using P300 based computational cognitive threat signature library. Procedia Comput. Sci. 145, 512–519 (2018). https://doi.org/10.1016/j.procs.2018.11.115
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Paszkiel, S. (2020). Computer Game in UNITY Environment for BCI Technology. In: Analysis and Classification of EEG Signals for Brain–Computer Interfaces. Studies in Computational Intelligence, vol 852. Springer, Cham. https://doi.org/10.1007/978-3-030-30581-9_12
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DOI: https://doi.org/10.1007/978-3-030-30581-9_12
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