Bradshaw, J., Feltovich, P., Matthew, J.: Human-agent interaction. In: Boy, G. (ed.) Handbook of Human-Machine Interaction, pp. 283–302. Ashgate Publishing Ltd., Farnham (2011)
Google Scholar
Bruce, J., Veloso, M.: Real-time randomized path planning for robot navigation. In: IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), vol. 3, pp. 2383–2388 (2002). https://doi.org/10.1109/IRDS.2002.1041624
Bruce, J., Veloso, M.: Real-time randomized motion planning for multiple domains. In: Lakemeyer, G., Sklar, E., Sorrenti, D.G., Takahashi, T. (eds.) RoboCup 2006. LNCS (LNAI), vol. 4434, pp. 532–539. Springer, Heidelberg (2007). https://doi.org/10.1007/978-3-540-74024-7_55
CrossRef
Google Scholar
Hoffman, G., Breazeal, C.: Collaboration in human-robot teams. In: Proceedings of the AIAA 1st Intelligent Systems Technical Conference, pp. 1–18 (2004). https://doi.org/10.2514/6.2004-6434
Kraus, S.: Human-agent decision-making: combining theory and practice. Electron. Proc. Theoret. Comput. Sci. 215, 13–27 (2016). https://doi.org/10.4204/EPTCS.215.2
MathSciNet
CrossRef
Google Scholar
LaValle, S.M.: Rapidly-exploring random trees: a new tool for path planning. Technical report, TR 98-11 (1998). https://doi.org/10.1.1.35.1853
LaValle, S.M., Kuffner, J.J.: Rapidly-exploring random trees: progress and prospects, pp. 293–308 (2000) https://doi.org/10.1017/CBO9781107415324.004
Prada, R., Lopes, P., Catarino, J., Quiterio, J., Melo, F.S.: The geometry friends game AI competition. In: Proceedings of 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, pp. 431–438 (2015)
Google Scholar
Soares, R., Leal, F., Prada, R., Melo, F.: Rapidly-exploring random tree approach for geometry friends. In: Proceedings of 1st International Joint Conference of DiGRA and FDG (2016)
Google Scholar
Van Wissen, A., Gal, Y., Kamphorst, B.A., Dignum, M.V.: Human-agent teamwork in dynamic environments. Comput. Hum. Behav. 28(1), 23–33 (2012). https://doi.org/10.1016/j.chb.2011.08.006
CrossRef
Google Scholar
Weibel, D., Wissmath, B., Habegger, S., Steiner, Y., Groner, R.: Playing online games against computer- vs. human-controlled opponents effects on presence, flow, and enjoyment. Comput. Hum. Behav. 24(5), 2274–2291 (2008). https://doi.org/10.1016/j.chb.2007.11.002
CrossRef
Google Scholar
Zickler, S., Veloso, M.: Efficient physics-based planning: sampling search via non-deterministic tactics and skills. In: The 8th International Conference on Autonomous Agents and Multiagent Systems, pp. 27–34 (2009)
Google Scholar
Zickler, S., Veloso, M.: Variable level-of-detail motion planning in environments with poorly predictable bodies. Frontiers Artif. Intell. Appl. 215, 189–194 (2010). https://doi.org/10.3233/978-1-60750-606-5-189
CrossRef
Google Scholar