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Evaluating Serious Game Trainings

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Serious Games for Enhancing Law Enforcement Agencies

Part of the book series: Security Informatics and Law Enforcement ((SILE))

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Abstract

Developing and conducting serious game-based trainings can consume considerable resources and time. This chapter offers recommendations on how to plan and conduct evaluations of virtual reality (VR)-based serious games for training purposes. A concrete example of such an evaluation from the AUGGMED project showcases the practical steps of running meaningful VR-based training evaluations as well as potential challenges that need to be taken into account.

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Notes

  1. 1.

    http://blog.leapmotion.com/art-storytelling-narrative-vr/

  2. 2.

    http://auggmed-project.eu/AUGGMED has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 653590.

  3. 3.

    The sense of being present in the virtual place and time rather than in the actual real-world location (Sanchez-Vives & Slater, 2005).

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Correspondence to P. Saskia Bayerl .

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Bayerl, P.S., Davey, S., Lohrmann, P., Saunders, J. (2019). Evaluating Serious Game Trainings. In: Akhgar, B. (eds) Serious Games for Enhancing Law Enforcement Agencies. Security Informatics and Law Enforcement. Springer, Cham. https://doi.org/10.1007/978-3-030-29926-2_9

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