Abstract
Virtual reality (VR) shows great potential for use in serious games as indicated by experiences in fields ranging from healthcare to therapy and education. Still, VR is not without challenges. This chapter introduces the concept of VR and presents current technological developments. It further illustrates VR use for serious games in case studies and discusses important challenges of VR-based serious games.
Keywords
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Davey, S., Hancock, P. (2019). Virtual Reality Technologies. In: Akhgar, B. (eds) Serious Games for Enhancing Law Enforcement Agencies. Security Informatics and Law Enforcement. Springer, Cham. https://doi.org/10.1007/978-3-030-29926-2_3
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