Abstract
An effective model, which jointly captures shape and motion cues, for dynamic texture (DT) description is introduced by taking into account advantages of volumes of blurred-invariant features in three main following stages. First, a 3-dimensional Gaussian kernel is used to form smoothed sequences that allow to deal with well-known limitations of local encoding such as near uniform regions and sensitivity to noise. Second, a receptive volume of the Difference of Gaussians (DoG) is figured out to mitigate the negative impacts of environmental and illumination changes which are major challenges in DT understanding. Finally, a local encoding operator is addressed to construct a discriminative descriptor of enhancing patterns extracted from the filtered volumes. Evaluations on benchmark datasets (i.e., UCLA, DynTex, and DynTex++) for issue of DT classification have positively validated our crucial contributions.
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Nguyen, T.T., Nguyen, T.P., Bouchara, F., Vu, NS. (2019). Volumes of Blurred-Invariant Gaussians for Dynamic Texture Classification. In: Vento, M., Percannella, G. (eds) Computer Analysis of Images and Patterns. CAIP 2019. Lecture Notes in Computer Science(), vol 11678. Springer, Cham. https://doi.org/10.1007/978-3-030-29888-3_13
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