Abstract
Technological development has brought about a profound transformation of modern society. New technologies and media have completely redefined the way we communicate, inform, study, work, create and disseminate knowledge, weaving social relationships, with significant benefits in our daily lives. However, from an educational point of view, the availability of unlimited knowledge did not correspond to an improvement in school productivity of the new generation of learners. The Intelligent Tutoring Systems (ITSs) promised the dream of definitive learning experience almost 30 years ago but, nevertheless, promising student learning results have not improved as expected. In this paper, we briefly introduce the idea behind the “Virtual Study Buddy” tool that represents our ITS project, and we discuss the reasons that led us to its design and implementation. The solution integrates machine learning and gamification concepts with Cloud technologies by exploiting personal and mobile devices in a smart way.
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Acknowledgements
The work presented in this paper was partially supported by the ERASMUS+ Key Action 2 (Strategic Partnership) project IOT-OPEN.EU (Innovative Open Education on IoT: improving higher education for European digital global competitiveness), reference no. 2016-1-PL01-KA203-026471. The European Commission support for the production of this publication does not constitute the endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
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Di Pietro, R., Distefano, S. (2019). An Intelligent Tutoring System Tool Combining Machine Learning and Gamification in Education. In: Mazzara, M., Bruel, JM., Meyer, B., Petrenko, A. (eds) Software Technology: Methods and Tools. TOOLS 2019. Lecture Notes in Computer Science(), vol 11771. Springer, Cham. https://doi.org/10.1007/978-3-030-29852-4_18
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DOI: https://doi.org/10.1007/978-3-030-29852-4_18
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