Abstract
To implement the strategy of the training, computer game “Cyber law-yer”, information visualization methods, analysis, synthesis, observation, design were applied.
The author of the article has created a training, gaming software “Cyber lawyer”, which allows to test knowledge, work out skills and abilities in the field of providing information security for a lawyer. The game operates on a PC running the Windows family operating systems. It refers to multiplayer online games, to the genre of the turn-based local strategy. According to game theory, a game matrix was developed, in which the lines - attack strategies and the columns - are defense strategies. At the intersection of the column and the row is the success rate of the selected remedy, if it is close to one, then the probability of a successful attack is minimal. Respectively, if it is close to zero, then the probability of a successful attack is high. The game with a mixed strategy is used in the educational process since when playing in pure strategies there will always be one outcome. In this game, both the attacker and the defender are endowed with organizational, legal, technical, software remedies.
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Bulgakova, E., Bulgakov, V., Trushchenkov, I. (2019). Use of Playing and Training Software Complexes in the Lawyers Preparation. In: Kravets, A., Groumpos, P., Shcherbakov, M., Kultsova, M. (eds) Creativity in Intelligent Technologies and Data Science. CIT&DS 2019. Communications in Computer and Information Science, vol 1084. Springer, Cham. https://doi.org/10.1007/978-3-030-29750-3_29
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DOI: https://doi.org/10.1007/978-3-030-29750-3_29
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