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Entering Imagined Worlds Through Enchanted Rationalization

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Part of the book series: Palgrave Games in Context ((PAGCON))

Abstract

This chapter presents the history of Dungeons & Dragons through the lens of Max Weber’s concept of disenchantment, drawing on elaborations of the concept by Michael Saler and George Ritzer. Mizer argues that Dungeons & Dragons takes aspects of modernity typically associated with disenchantment and repurposes them by placing them in a productive tension with the enchanted imagination. With this foundation, the chapter follows the development of Dungeons & Dragons in terms of shifting emphasis on rationalization and enchantment, highlighting the “McDonaldized” form of role-playing represented by the fourth edition of Dungeons & Dragons.

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Notes

  1. 1.

    For a detailed history of these collaborations, see Peterson (2012).

  2. 2.

    Ritzer (2000) calls this “disenchanted enchantment,” and assesses it with a Weberian pessimism. Saler (2012) takes a more optimistic interpretation, recasting this as “the ironic imagination.”

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Mizer, N.J. (2019). Entering Imagined Worlds Through Enchanted Rationalization. In: Tabletop Role-Playing Games and the Experience of Imagined Worlds. Palgrave Games in Context. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-29127-3_2

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