Skip to main content

Omotenashi Robots: Generating Funny Dialog Using Visitor Geographical Information

  • Conference paper
  • First Online:
  • 714 Accesses

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1036))

Abstract

In this paper, we propose an automatic scenario generation method which is based on funny dialogue. The scenario is for visitors who come to the tourist destination and the two robots present a funny dialogue based on our generated scenario. We call these robots “Omotenashi-robots”. Specifically, we propose a method of automatically generate funny dialogue based scenario for the Omotenashi Robot using the place name given by the visitor. In this scenario, we generate three types of funny dialogue components which are area-related information component, place name misunderstanding component and land classification component. Area-related information component and place name misunderstanding component are based on the place names and their area-related information. Land classification component is based on general geographical information. Our generated scenario is kinds of a personalized scenario for a user based on the geographical information of the user’s input place name.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Notes

  1. 1.

    Henna hotel https://www.hennnahotel.com/.

  2. 2.

    Siri https://apple.com/siri.

  3. 3.

    Alexa https://alexa.amazon.com.

  4. 4.

    Asahi https://dot.asahi.com/webdocu/2013112800001.html.

  5. 5.

    The National Land Numerical Informations http://nlftp.mlit.go.jp/ksj-e/index.html.

References

  1. Anacleto, R., Figueiredo, L., Luz, N., Almeida, A., Novais, P.: Recommendation and planning through mobile devices in tourism context. In: Novais, P., Preuveneers, D., Corchado, J.M. (eds.) Ambient Intelligence - Software and Applications, pp. 133–140. Springer, Heidelberg (2011)

    Chapter  Google Scholar 

  2. Anacleto, R., Luz, N., Figueiredo, L.: Personalized sightseeing tours support using mobile devices. In: Forbrig, P., Paternó, F., Mark Pejtersen, A. (eds.) Human-Computer Interaction, pp. 301–304. Springer, Heidelberg (2010)

    Chapter  Google Scholar 

  3. Aoki, S., Umetani, T., Kitamura, T., Nadamoto, A.: Generating Manzai-scenario using entity mistake. In: Barolli, L., Enokido, T., Takizawa, M. (eds.) Advances in Network-Based Information Systems, pp. 1007–1017. Springer, Cham (2018)

    Chapter  Google Scholar 

  4. Hayashi, K., Kanda, T., Miyashita, T., Ishiguro, H., Hagita, N.: Robot Manzai - robots’ conversation as a passive social medium. In: 5th IEEE-RAS International Conference on Humanoid Robots, pp. 456–462, December 2005. https://doi.org/10.1109/ICHR.2005.1573609

  5. Mashimo, R., Umetani, T., Kitamura, T., Nadamoto, A.: Automatic generation of Japanese traditional funny scenario from web content based on web intelligence. In: Proceedings of the 17th International Conference on Information Integration Web-Based Applications & Services, pp. 165–173 (2015)

    Google Scholar 

  6. Mashimo, R., Umetani, T., Kitamura, T., Nadamoto, A.: Human-robots implicit communication based on dialogue between robots using automatic generation of funny scenarios from web. In: Proceedings of the eleventh ACM/IEEE International Conference on Human Robot Interaction, pp. 327–334 (2015)

    Google Scholar 

  7. Tsutsumi, H.: Conversation analysis of Boke-Tsukkomi exchange in Japanese comedy. New Voices 5, 147–173 (2011). https://doi.org/10.21159/nv.05.07

    Article  Google Scholar 

  8. Weber, K., Ritschel, H., Lingenfelser, F., André, E.: Real-time adaptation of a robotic joke teller based on human social signals. In: Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, AAMAS 2018, International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, pp. 2259–2261 (2018). http://dl.acm.org/citation.cfm?id=3237383.3238141

Download references

Acknowledgment

This work was partially supported by Research Institute of Konan University, and by JSPS KAKENHI Grant Number 17K00430. NEC platforms support this research for rental the PaPeRo-i robots.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kazuki Haraguchi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Haraguchi, K., Aoki, S., Umetani, T., Kitamura, T., Nadamoto, A. (2020). Omotenashi Robots: Generating Funny Dialog Using Visitor Geographical Information. In: Barolli, L., Nishino, H., Enokido, T., Takizawa, M. (eds) Advances in Networked-based Information Systems. NBiS - 2019 2019. Advances in Intelligent Systems and Computing, vol 1036. Springer, Cham. https://doi.org/10.1007/978-3-030-29029-0_66

Download citation

Publish with us

Policies and ethics