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Group Dynamics in Gameful Collaborative Innovation Processes

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Part of the Lecture Notes in Computer Science book series (LNISA,volume 11677)

Abstract

Creativity is widely recognized as a valuable trait. The aim of this research is to explore the usefulness of incorporating elements of both game and play into creativity methods, so called design games or gameful ideation methods. This paper presents findings from a study in which a Gameful Idea Generation (GIG) was conducted. GIG is a collaborative creativity method that draws on concepts from design games and hackathons. We focus on intra-group dynamics in order to gain insights on how gamefulness influences collaborative creative processes. We analyse performance in relation to the level and nature of collaboration displayed during group-based ideation. Our insights provide relevant pointers for the design of future collaborative creativity enhancing technologies.

Keywords

  • Creativity methods
  • Gamefulness
  • Collaboration
  • Ideation
  • Design games
  • Group dynamics
  • Divergent thinking

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Correspondence to Sarah-Kristin Thiel .

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Thiel, SK., Falk Olesen, J., Halskov, K., Larsen-Ledet, I. (2019). Group Dynamics in Gameful Collaborative Innovation Processes. In: Nakanishi, H., Egi, H., Chounta, IA., Takada, H., Ichimura, S., Hoppe, U. (eds) Collaboration Technologies and Social Computing. CRIWG+CollabTech 2019. Lecture Notes in Computer Science(), vol 11677. Springer, Cham. https://doi.org/10.1007/978-3-030-28011-6_16

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  • DOI: https://doi.org/10.1007/978-3-030-28011-6_16

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