Facilitating Storytelling and Preservation of Mementos for the Elderly Through Tangible Interface

  • Cun LiEmail author
  • Jun Hu
  • Bart Hengeveld
  • Caroline Hummels
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1026)


Mementos act as emotional companions that anchor stories. Current related research is not applicable for the elderly, as they focus more on digital mementos, while the elderly’s mementos are normally physical. Additionally, digital devices supporting capture and recording are generally inaccessible for them. The above makes elderly’s storytelling and preservation of mementos are still problematic. In response to this, a research prototype named Slots-Memento was designed and implemented. In the field study, six families were recruited. Semi-structured interviews and stories collected were transcribed, and thematic analysis was conducted, which form the foundation of insights on the research questions.


Elderly Memento Storytelling Tangible interface 


  1. 1.
    Fivush, R.: Intergenerational narratives: how collective family stories Relate to adolescents’ emotional well-being. Aurora. Revista de Arte, Mídia e Política 51 (2011). ISSN 1982-6672Google Scholar
  2. 2.
    Unruh, D.R.: Death and personal history: strategies of identity preservation. Soc. Probl. 30, 340–351 (1983). Scholar
  3. 3.
    Li, C., Hu, J., Hengeveld, B., Hummels, C.: Slots-memento: facilitating intergenerational memento storytelling and preservation for the elderly. In: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction. pp. 359–366. ACM, New York (2019).
  4. 4.
    Li, C.: Designing a system to facilitate intergenerational story sharing and preservation for older adults. In: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 737–740. ACM (2019)Google Scholar
  5. 5.
    Corbin, J., Strauss, A., et al.: Basics of qualitative research: Techniques and procedures for developing grounded theory (2008)Google Scholar
  6. 6.
    Miller, R.L.: Researching Life Stories and Family Histories. Sage (1999)Google Scholar
  7. 7.
    Ishii, H.: Tangible bits: beyond pixels. In: Proceedings of the 2nd international conference on Tangible and embedded interaction, pp. xv–xxv. ACM (2008)Google Scholar

Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Cun Li
    • 1
    Email author
  • Jun Hu
    • 1
  • Bart Hengeveld
    • 1
  • Caroline Hummels
    • 1
  1. 1.Eindhoven University of TechnologyEindhovenThe Netherlands

Personalised recommendations