Skip to main content

Playing Games at University

Part of the Digital Education and Learning book series (DEAL)

Abstract

It has been argued that video games might be used to develop in students the desirable skills and competencies sometimes referred to as graduate attributes. However, in order to assess this claim, empirical research that examines the relationship between playing video games at university and the attainment of such attributes is required. In this chapter, a randomised controlled study is described, wherein undergraduate students were randomly assigned to either an intervention group or a control group. The intervention group played specified video games under controlled conditions over a period of one semester, while control group participants did not. Control and intervention group attribute attainment was tested at the beginning and the end of the study, allowing comparisons to be made between the development of communication skill, resourcefulness, and adaptability in both groups. For each of these graduate attribute measures, the data indicated a significant increase in mean scores for participants in the intervention group over those in the control group, suggesting that playing selected video games under specific circumstances can improve graduate skills.

This is a preview of subscription content, access via your institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   49.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   64.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   99.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Notes

  1. 1.

    http://www.metacritic.com/.

References

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Matthew Barr .

Rights and permissions

Reprints and Permissions

Copyright information

© 2019 The Author(s)

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Barr, M. (2019). Playing Games at University. In: Graduate Skills and Game-Based Learning. Digital Education and Learning. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-27786-4_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-27786-4_3

  • Published:

  • Publisher Name: Palgrave Macmillan, Cham

  • Print ISBN: 978-3-030-27785-7

  • Online ISBN: 978-3-030-27786-4

  • eBook Packages: EducationEducation (R0)