Abstract
The first and second digital ages are articulated around the concepts of virtualisation of reality and materialisation of virtuality, with a view to transforming from implicit to explicit links between the different components and knowledge of design and implementation that contribute to the project.
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Chiesa, G. (2020). Platform—A Space for Project Design and an Interface Between Reality and Virtuality. In: Technological Paradigms and Digital Eras. PoliTO Springer Series. Springer, Cham. https://doi.org/10.1007/978-3-030-26199-3_5
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