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Vision-Based Virtual Joystick Interface

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Computational Science/Intelligence and Applied Informatics (CSII 2019)

Part of the book series: Studies in Computational Intelligence ((SCI,volume 848))

Abstract

Input devices used nowadays are typically expensive, lack portability, and require a substantial amount of space. However, these limitations can be overcome by using virtual input devices. In this study, we propose a virtual joystick system, which is a type of virtual input device. Our system detects a handheld stick and computes the direction in which the user’s hand moves relative to a user-defined center. The process of the proposed system can be divided into three stages: preprocessing, handheld stick detection, and direction calculation. In each stage, simple operations are performed and a color camera is used. Therefore, users do not need to purchase a high-performance computer or auxiliary devices to use the proposed system. We compare our system’s performance, gauging accuracy, and speed with those produced using a real joystick. The proposed system’s accuracy is competitive and has real-time speed in the laptop environment.

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Acknowledgements

This work was partly supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIT) (NRF-2018R1C1B5046098) and the fund of research promotion program, Gyeongsang National University, 2018 and Mokwon University 2019.

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Correspondence to Yong-Ho Seo .

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Lee, S., Seo, YH. (2020). Vision-Based Virtual Joystick Interface. In: Lee, R. (eds) Computational Science/Intelligence and Applied Informatics. CSII 2019. Studies in Computational Intelligence, vol 848. Springer, Cham. https://doi.org/10.1007/978-3-030-25225-0_5

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