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Business Models of Store-Oriented Software Ecosystems: A Variability Modeling Approach

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Business Modeling and Software Design (BMSD 2019)

Part of the book series: Lecture Notes in Business Information Processing ((LNBIP,volume 356))

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Abstract

In the last years, store-oriented software ecosystems are gaining more and more attention from a business perspective. In these ecosystems, third-party developers upload extensions to a store which can be downloaded by end users. While the functional scope of such ecosystems is relatively similar, the underlying business models differ greatly in and between their different product domains (e.g. Mobile Phone, Smart TV). This variability, in turn, makes it challenging for store providers to find a business model that fits their own needs.

To handle this variability, we introduce the Business Variability Model (BVM) for modeling business model decisions. The basis of these decisions is the analysis of 60 store-oriented software ecosystems in eight different product domains. We map their business model decisions to the Business Model Canvas, condense them to a variability model and discuss particular variants and their dependencies. Our work provides store providers a new approach for modeling business model decisions together with insights of existing business models. This, in turn, supports them in creating new and improving existing business models.

This work was partially supported by the German Research Foundation (DFG) within the Collaborative Research Center “On-The-Fly Computing” (CRC 901).

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Notes

  1. 1.

    https://store.steampowered.com/.

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Correspondence to Sebastian Gottschalk .

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Gottschalk, S., Rittmeier, F., Engels, G. (2019). Business Models of Store-Oriented Software Ecosystems: A Variability Modeling Approach. In: Shishkov, B. (eds) Business Modeling and Software Design. BMSD 2019. Lecture Notes in Business Information Processing, vol 356. Springer, Cham. https://doi.org/10.1007/978-3-030-24854-3_10

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  • DOI: https://doi.org/10.1007/978-3-030-24854-3_10

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