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Immersive Virtual Reality in Technical Drawing of Engineering Degrees

  • M. P. RubioEmail author
  • D. Vergara
  • S. Rodríguez
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1007)

Abstract

The use of virtual reality (VR) technology is reaching almost all sectors: medicine, engineering, entertainment, defense, marketing, etc. Especially to those whose main objective is the representation of elements and three-dimensional environments of reality. This is especially relevant within the field of teaching-learning activities of technical drawing. In this case, one of the competences is to represent three-dimensional pieces and objects in two-dimensional drawings. In this process the student must have and develop the spatial skills that depend on the innate abilities of each one. In this communication an experience of the use of the Immersive Virtual Reality is presented to the development of spatial skills in technical drawing. This work describes the design, creation and programming of the computer application, choice of equipment and development of a methodology for use in teaching.

Keywords

Immersive virtual reality Technical drawing Spatial skills Virtual environments 

Notes

Acknowledgments

This work has been developed as part of “Virtual-Ledgers-Tecnologías DLT/Blockchain y Cripto-IOT sobre organizaciones virtuales de agentes ligeros y su aplicación en la eficiencia en el transporte de última milla”, ID SA267P18, project financed by Junta Castilla y León, Consejería de Educación, and FEDER funds.

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.University of SalamancaSalamancaSpain
  2. 2.Catholic University of ÁvilaÁvilaSpain

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