Abstract
In this paper, we introduce an integrated framework to simulate waiting halls with mass passengers. We design the framework for the special purpose of passenger safety investigation. It integrates virtual waiting hall environment, mass virtual passengers with heterogeneous behavior and motion, and also editable scenarios to conduct virtual passengers. So that different situations could easily be initialized and simulated to see how they are developed and evolved as time goes on. We also introduce a behavioral decision and execution method which is embedded in our framework. It supports both regular crowded passenger behaviors and emergency passenger behaviors. Results show that simulated passengers have realistic behavior and act heterogeneously in a crowded waiting hall environment under both normal and emergent scenarios.
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Acknowledgements
This work is supported and funded by the National Key Research and Development Program of China (2017YFC0804900), the National Natural Science Foundation of China (61532002), the STS Program of CAS (KFJ-SW-STS_155), the 13th Five-Year Common Technology pre Research Program (41402050301-170441402065) and the Science and Technology Mobilization Program of Dongguan (KZ2017-06).
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Liu, S., Song, X., Jiang, H., Shi, M., Mao, T. (2019). Simulating Waiting Hall with Mass Passengers. In: El Rhalibi, A., Pan, Z., Jin, H., Ding, D., Navarro-Newball, A., Wang, Y. (eds) E-Learning and Games. Edutainment 2018. Lecture Notes in Computer Science(), vol 11462. Springer, Cham. https://doi.org/10.1007/978-3-030-23712-7_2
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DOI: https://doi.org/10.1007/978-3-030-23712-7_2
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