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A Hole Repairing Method Based on Slicing

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E-Learning and Games (Edutainment 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11462))

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Abstract

The repairing of 3D point cloud holes has an important meaning to ensure the integrity of cloud data. We present a slice-based repairing method for 3D point cloud in this paper. Firstly, the model is horizontal sliced and each slice is projected on a two-dimensional plane, then the band-shaped points obtained during projection are clustered to select boundary points of the hole. Combined with optimal fitting points, the hole repairing point sets in the projection layer are re-sampled based on the cubic B-spline curve to fit boundary points. Finally, all hole repairing point sets in the projection layer are combined in 3D space to finish the entire hole recovery. The experimental results show that the proposed method can effectively repair complex holes for various point cloud models.

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Acknowledgments

This study is supported by the National Key Research and Development Program of China No. 2018YFB1004905; the Nature Science Foundation of China under Grant No. 61472319, 61872291, 61871320; and in part by Shaanxi Science Research Plan under Grant No. 2017JQ6023; in part by Scientific Research Program Funded by Shaanxi Provincial Education Department 18JS077.

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Correspondence to Yinghui Wang .

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Zhao, Y. et al. (2019). A Hole Repairing Method Based on Slicing. In: El Rhalibi, A., Pan, Z., Jin, H., Ding, D., Navarro-Newball, A., Wang, Y. (eds) E-Learning and Games. Edutainment 2018. Lecture Notes in Computer Science(), vol 11462. Springer, Cham. https://doi.org/10.1007/978-3-030-23712-7_17

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  • DOI: https://doi.org/10.1007/978-3-030-23712-7_17

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-23711-0

  • Online ISBN: 978-3-030-23712-7

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