Abstract
This paper investigates the development of a digital game on a social media platform which involved primarily youths as co-creators. As we are interested in the unfolding of the development process, we applied a process model for crowdsourced development as a framework to understand information systems development (ISD) as co-creation in a not-for-profit environment. Using innovation theory, we further discuss why co-creation fostered the co-creators to successfully carry out the investigated project. On this background, we provide lessons learned for practical use.
A prior version of this paper has been published in the ISD2018 Proceedings (http://aisel.aisnet.org/isd2014/proceedings2018).
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Notes
- 1.
For the remainder of the article we will refer to UNICEF (Pacific) as UNICEF (P); the Pacific Islands comprise the following 14 countries: Cook Islands, Fiji, Kiribati, Marshall Islands, Federated States of Micronesia, Nauru, Niue, Palau, Samoa, Solomon Islands, Tokelau, Tonga, Tuvalu, and Vanuatu.
- 2.
The other framework was Zwass’ taxonomy for an integrated research perspective on co-creation [7].
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Kautz, K., Bjerknes, G., Fisher, J., Jensen, T. (2019). The Process of Co-creation in Information Systems Development: A Case Study of a Digital Game Development Project. In: Andersson, B., Johansson, B., Barry, C., Lang, M., Linger, H., Schneider, C. (eds) Advances in Information Systems Development. Lecture Notes in Information Systems and Organisation, vol 34. Springer, Cham. https://doi.org/10.1007/978-3-030-22993-1_11
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