Milgram, P., Kishino, F.: A taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst. 12(12), 1321–1329 (1994)
Google Scholar
Furlan, R.: The future of augmented reality. HoloLens - Microsoft’s AR headset shines despite rough edges [Resources Tools and Toys]. IEEE Spectr. 53(6), 21 (2016)
CrossRef
Google Scholar
Rigby, D.: The future of shopping. Harvard Bus. Rev. 89, 65–76 (2011)
Google Scholar
BMW Blog. https://www.bmwblog.com/2018/04/18/video-heres-how-bmw-is-using-mixed-reality-to-develop-cars/. Accessed 5 Dec 2018
Volvo webpage about collaboration with HoloLens. https://www.volvocars.com/uk/about/humanmade/projects/hololens. Accessed 5 Dec 2018
Lopes, P., You, S., Ion, A., Baudisch, P.: Adding force feedback to mixed reality experiences and games using electrical muscle stimulation. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI 2018), Paper 446, 13 pages. ACM, Montréal, Canada (2018)
Google Scholar
Meegahapola, L., Perera, I.: Enhanced in-store shopping experience through smart phone based Mixed Reality application. In: Proceedings of the 2017 Seventeenth International Conference on Advances in ICT for Emerging Regions (ICTer), pp. 1–8. IEEE, Colombo (2017)
Google Scholar
Spreer, P., Katrin, K.: Augmented reality in retail: assessing the acceptance and potential for multimedia product presentation at the PoS. Trans. Market. Res. 1, 20–25 (2014)
Google Scholar
Yusoff, R.C.M., Zaman, H.B., Ahmad, A.: Evaluation of user acceptance of Mixed Reality technology. Australas. J. Educ. Technol. 27(Special issue, 8), 1369–1387 (2011)
Google Scholar
Law, E.L., Roto, V., Hassenzahl, M., Vermeeren, A.P.O.S., Kort, J.: Understanding, scoping and defining user experience: a survey approach. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2009), pp. 719–72. ACM, Boston (2009)
Google Scholar
Hekkert, P., Schifferstein, H.N.J.: Product Experience, 1st edn. Elsevier, Oxford (2008)
Google Scholar
Danaher, P.J., Haddrell, V.: A comparison of question scales used for measuring customer satisfaction. Int. J. Serv. Ind. Manag. 7(4), 4–26 (1996)
CrossRef
Google Scholar
Hilken, T., Heller, J., Chylinski, M., Keeling, D.I., Mahr, D., Ruyter, K.D.: Making omnichannel an augmented reality: the current and future state of the art. J. Res. Interact. Mark. 12(4), 509–523 (2018)
CrossRef
Google Scholar
Güven, S., Oda, O., Podlaseck, M., Stavropoulos, H., Kolluri, S., Pingali, G.: Social mobile augmented reality for retail. In: Proceedings of the 2009 IEEE International Conference on Pervasive Computing and Communications, pp. 1–3. IEEE, Galveston (2009)
Google Scholar
Davis, F.D.: A Technology Acceptance Model for Empirically Testing New End-User Information Systems: Theory and Results. Doctoral dissertation, MIT Sloan School of Management. Cambridge (1986)
Google Scholar
Rompay, T.V., Hekkert, P., Muller, W.: The bodily basis of product experience. Des. Stud. 26(4), 359–377 (2005)
CrossRef
Google Scholar
Schonowski, J.: User experience enhanced product cycle - industry spanning modular user experience paradigms. In: Proceedings of the Ninth International Conference on Enterprise Information Systems ICEIS, vol. 5, pp. 337–339. Funchal, Madeira – Portugal (2007)
Google Scholar
Griffin, A., Hauser, J.: The voice of the customer. Mark. Sci. 12(1), 1–27 (1991)
CrossRef
Google Scholar
Botha, J., Kruger, P., De Vries, M.: Enhancing customer experience through business process improvement: an introduction to the Enhanced Customer Experience Framework (ECEF). In: Proceedings of the 40th International Conference on Computers & Industrial Engineering, pp. 1–6. IEEE, Awaji (2010)
Google Scholar
Kalyanaram, G., Aung, Z.Z.: Value-added ecosystem and customer experience enhancement framework. Kindai Manag. Rev. 3, 49–62 (2015)
Google Scholar
Hoch, S.J.: Product experience is seductive. J. Consum. Res. 29(3), 448–454 (2002)
CrossRef
Google Scholar
Hassenzahl, M.: User experience (UX): towards an experiential perspective on product quality. In: Proceedings of the 20th Conference on l’Interaction Homme-Machine, pp. 11–15. ACM, Metz (2008)
Google Scholar
Desmet, P.M.A., Hekkert, P.: Framework of product experience. Int. J. Des. 1(1), 13–23 (2007)
Google Scholar
Davis, F.D.: Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Q. 3(3), 319–340 (1989)
CrossRef
Google Scholar
Cetin, G., Dincer, F.I.: Influence of customer experience on loyalty and word-of-mouth in hospitality operations. Anatolia 25, 2 (2014)
CrossRef
Google Scholar
Davis, F.D., Bagozzi, R.P., Warshaw, P.R.: User acceptance of computer technology: a comparison of two theoretical models. Manage. Sci. 35, 982–1003 (1989)
CrossRef
Google Scholar
Pantano, E., De Pietro, L.: Understanding consumer’s acceptance of technology-based innovations in retailing [S.l.]. J. Technol. Manag. Innov. 7(4), 1–19 (2012)
CrossRef
Google Scholar
Alexiou, E., Upenik, E., Ebrahimi, T.: Towards subjective quality assessment of point cloud imaging in augmented reality. In: Proceedings of the 2017 IEEE 19th International Workshop on Multimedia Signal Processing (MMSP), pp. 1–6. IEEE, Luton, UK (2017)
Google Scholar
Le Callet, P., Möller, S., Perkis, A. (eds.): Qualinet White paper on definitions of quality of experience. In: European Network on Quality of Experience in Multimedia Systems and Services (COST Action IC 1003) Version 1.1. Lausanne, Switzerland (2012)
Google Scholar
Vlad, R., Ladret, P., Guérin-Dugué, A.: Three factors that influence the overall quality of the stereoscopic 3D content: image quality, comfort, and realism. In: Proceedings of the SPIE: Human Vision and Electronic Imaging XVIII 8653, pp. 865309. Burlingame, CA, USA (2013)
Google Scholar
Nader, G., Wang, K., Hétroy-Wheeler, F., Dupont, F.: Visual contrast sensitivity and discrimination for 3D meshes and their applications. Comput. Graph. Forum 35(7), 497–506 (2016)
CrossRef
Google Scholar
Collet, A., et al.: High-quality streamable free-viewpoint video. ACM Trans. Graph. (TOG) 34(4), 13 pages (2015). Article 69
CrossRef
Google Scholar
Javaheri, A., Brites, C., Pereira, F., Ascenso, J.: Subjective and objective quality evaluation of compressed point clouds. In: Proceedings of the 2017 IEEE 19th International Workshop on Multimedia Signal Processing (MMSP), pp. 1–6. IEEE, Luton (2017)
Google Scholar
Carballeira, P., Gutiérrez, J., Morán, F., Cabrera, J., García, N.: Subjective evaluation of super multiview video in consumer 3D displays. In: Proceedings of the 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX), pp. 1–6. IEEE, Pylos-Nestoras (2015)
Google Scholar
Guarda, A.F.R., Bioucas-Dias, J.M., Rodrigues, N.M.M., Pereira, F.: Improving point cloud to surface reconstruction with generalized Tikhonov regularization. In: Proceedings of the 2017 IEEE 19th International Workshop on Multimedia Signal Processing (MMSP), pp. 1–6. IEEE, Luton (2017)
Google Scholar
Viola, I., Řeřábek, M., Ebrahimi, T.: Comparison and evaluation of light field image coding approaches. IEEE J. Sel. Top. Signal Process. 11(7), 1092–1106 (2017)
CrossRef
Google Scholar
Zhang, J., Huang, W., Zhu, X., Hwang, J.: A subjective quality evaluation for 3D point cloud models. In: Proceedings of the 2014 International Conference on Audio, Language and Image Processing, pp. 827–831. IEEE, Shanghai, China (2014)
Google Scholar
Yasakethu, S.L.P., Hewage, C.T.E.R., Fernando, W.A.C., Kondoz, A.M.: Quality analysis for 3D video using 2D video quality models. IEEE Trans. Consum. Electron. 54(4), 1969–1976 (2008)
CrossRef
Google Scholar
Bulbul, A., Capin, T., Lavoué, G., Preda, M.: Assessing visual quality of 3-D POLYGONAL MODELS. IEEE Signal Process. Mag. 28(6), 80–90 (2011)
CrossRef
Google Scholar
Kilner, J., Starck, J., Guillemaut, J.Y., Hilton, A.: Objective quality assessment in free-viewpoint video production. Signal Process. Image Commun. 24(1–2), 3–16 (2009)
CrossRef
Google Scholar
Lavoué, G., Cheng, I., Basu, A.: Perceptual quality metrics for 3D meshes: towards an optimal multi-attribute computational model. In: Proceedings of the 2013 IEEE International Conference on Systems, Man, and Cybernetics, pp. 3271–3276. IEEE, Manchester (2013)
Google Scholar
Lavoué, G., Larabi, M.C., Váša, L.: On the efficiency of image metrics for evaluating the visual quality of 3D models. IEEE Trans. Visual Comput. Graphics 22(8), 1987–1999 (2015)
CrossRef
Google Scholar
Pan, Y., Cheng, I., Basu, A.: Quality metric for approximating subjective evaluation of 3-D objects. IEEE Trans. Multimedia 7(2), 269–279 (2005)
CrossRef
Google Scholar
Guo, J., Vidal, V., Cheng, I., Basu, A., Baskurt, A., Lavoue, G.: Subjective and objective visual quality assessment of textured 3D meshes. ACM Trans. Appl. Percept. 14(2), 20 pages (2015). Article 11
CrossRef
Google Scholar
Video Quality Experts Group (VQEG). QoE evaluation of emerging immersive media technologies, including the current hot topics of virtual reality, omnidirectional content, point cloud and light field technologies. VQEG eLetter 3(1), (2013)
Google Scholar
Torkhani, F., Wang, K., Chassery, J.: Perceptual quality assessment of 3D dynamic meshes: Subjective and objective studies. Sig. Process. Image Commun. 31(2), 185–204 (2015)
CrossRef
Google Scholar
Moldovan, A., Ghergulescu, I., Weibelzahl, S., Muntean, C.H.: User-centered EEG-based multimedia quality assessment. In: Proceedings of the 2013 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), pp. 1–8. IEEE, London (2013)
Google Scholar
Nader, G., Wang, K., Hétroy-Wheeler, F., Dupont, F.: Just noticeable distortion profile for flat-shaded 3D mesh surfaces. IEEE Trans. Visual. Comput. Graph. 22(11), 2423–2436 (2016). Institute of Electrical and Electronics Engineers
CrossRef
Google Scholar
Moving Pictures Expert Group Technical report of the joint ad hoc group for digital representations of light/sound fields for immersive media applications. MPEG-115, Geneva, Switzerland (2015)
Google Scholar
Smolic, A.: 3D video and free viewpoint video-From capture to display. Pattern Recogn. 44(9), 1958–1968 (2011)
MathSciNet
CrossRef
Google Scholar
Li, Z., Bampis, C.: Recover subjective quality scores from noisy measurements. In: Proceedings of the 2017 Data Compression Conference (DCC), pp. 52–61. IEEE, Snowbird (2016)
Google Scholar
Eiamkanchanalai, S.: Factors influencing customer experience management and customer experience value. Global Bus. Econ. Anthology 2, 211–225 (2010)
Google Scholar
Papagiannidis, S., Pantano, E., See-To, E.W.K., Dennis, C., Bourlakis, M.: To immerse or not? Experimenting with two virtual retail environments. Inf. Technol. People 30(1), 163–188 (2017)
CrossRef
Google Scholar
Bajura, M., Fuchs, H., Ohbuchi, R.: Merging virtual objects with the real world: Seeing ultrasound imagery within the patient. In: Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, vol. 26, no. (2), 203–210. ACM, Chicago (1992)
Google Scholar
Pan, Z., Cheok, A.D., Yang, H., Zhu, J., Shi, J.: Virtual reality and mixed reality for virtual learning environments. Comput. Graph. 30(1), 20–28 (2006)
CrossRef
Google Scholar
Ellis, S.R., Bucher, U.J.: Depth perception of stereoscopically presented virtual objects interacting with real background patterns. Bull. Psychon. Soc. 30(6), 443 (1992)
Google Scholar
Feiner, S., MacIntyre, B., Haupt, M., Solomon, E.: Windows on the world: 2D windows for 3D augmented reality. In: Proceedings of the 6th Annual ACM Symposium on User Interface Software and Technology (UIST 1993), pp. 145–155. ACM, Atlanta (1993)
Google Scholar
Janin, A.L., Mizell, D.W., Caudell, T.P.: Calibration of head-mounted displays for augmented reality. In: Proceedings of the IEEE Virtual Reality International Symposium (VRAIS 1993), pp. 246–255. IEEE, Seattle (1993)
Google Scholar
Magic Leap devices. https://www.magicleap.com/magic-leap-one. Accessed 5 Dec 2018
Briel, F.V.: The future of Omnichannel retail: a four stage Delphi study. Technol. Forecast. Soc. Chang. 132, 217–229 (2018)
CrossRef
Google Scholar
Wiener, M., Hoßbach, N., Saunders, C.: Omnichannel businesses in the publishing and retailing industries: synergies and tensions between coexisting online and offline business models. Decis. Support Syst. 109, 15–26 (2017)
CrossRef
Google Scholar
Microsoft webpage for mixed reality. https://www.microsoft.com/en-us/windows/windows-mixed-reality. Accessed 5 Dec 2018
Intel. https://www.intel.com/content/www/us/en/tech-tips-and-tricks/virtual-reality-vs-aug-mented-reality.html. Accessed 5 Dec 2018
Bourlakis, M., Papagiannidis, S., Li, F.: Retail spatial evolution: paving the way from traditional to metaverse retailing. Electron. Commer. Res. 9(1), 135–148 (2009)
CrossRef
Google Scholar
Althoff, T., White, R.W., Horvitz, E.: Influence of pokémon go on physical activity: study and implications. Int. J. Med. Internet Res. 18(12), 315 (2016)
CrossRef
Google Scholar
IKEA Place. https://www.ikea.com/au/en/apps/IKEAPlace.html. Accessed 5 Dec 2018
International Telecommunication Union (ITU) Radio communication Sector. Methodology for the subjective assessment of the quality of television pictures. International Telecommunication Union, ITU-R BT.500-11 (2002)
Google Scholar
International Telecommunication Union (ITU) Radio communication Sector. Subjective assessment methods for 3D video quality. International Telecommunication Union, ITU-T P.915 (2016)
Google Scholar
International Telecommunication Union (ITU) Radio communication Sector. Methods for the subjective assessment of video quality, audio quality and audiovisual quality of Internet video and distribution quality television in any environment. International Telecommunication Union, ITU-T P.913 (2014)
Google Scholar
International Telecommunication Union (ITU) Radio communication Sector. Methodology for the subjective assessment of the quality of television pictures. International Telecommunication Union, ITU-R BT.500-13 68 (2012)
Google Scholar
Caudell, T.P., Mizell, D.: Augmented reality: an application of heads-up display technology to manual manufacturing processes. In: Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences, vol. 2, pp. 659–669. IEEE, Hawaii (2004)
Google Scholar
Greenhalgh, T., Peacock, R.: Effectiveness and efficiency of search methods in systematic reviews of complex evidence: audit of primary sources. BMJ 331(7524), 1064–1065 (2005)
CrossRef
Google Scholar
Papagiannidis, S., Pantano, E., See-To, E., Bourlakis, M.: Modelling the determinants of a simulated experience in a virtual retail store and users’ product purchasing intentions. J. Mark. Manage. 29(13–14), 1462–1492 (2013)
CrossRef
Google Scholar
Vrechopoulos, A.P.: Mass customisation challenges in Internet retailing through information management. Int. J. Inf. Manage. 24, 59–71 (2004)
CrossRef
Google Scholar
Ravasi, D., Stigliani, I.: Product design: a review and re- search agenda for management studies. Int. J. Manag. Rev. 14(4), 464–488 (2012)
CrossRef
Google Scholar