Abstract
As the world becomes more dense, connected, and complex, it is increasingly difficult to answer “what-if” questions about our cities and populations. Most modeling and simulation tools struggle with scale and connectivity. We present a new method for creating digital twin simulations of city infrastructure and populations from open source and commercial data. We transform cellular location data into activity patterns for synthetic agents and use geospatial data to create the infrastructure and world in which these agents interact. We then leverage technologies and techniques intended for massive online gaming to create 1:1 scale simulations to answer these “what-if” questions about the future.
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Baeder, D. et al. (2019). Massive-Scale Models of Urban Infrastructure and Populations. In: Thomson, R., Bisgin, H., Dancy, C., Hyder, A. (eds) Social, Cultural, and Behavioral Modeling. SBP-BRiMS 2019. Lecture Notes in Computer Science(), vol 11549. Springer, Cham. https://doi.org/10.1007/978-3-030-21741-9_12
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DOI: https://doi.org/10.1007/978-3-030-21741-9_12
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