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3D Technology in the Sphere of Cultural Heritage and Serious Games

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Applied Physics, System Science and Computers III (APSAC 2018)

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 574 ))

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Abstract

Modern technologies are getting involved in most spheres of human activities, they play an important role also in cultural heritage care. These technologies are used when research into historical reference is carried out, specifically in case of digitalization. In digitalization processes, both 2D and 3D technologies are applied, these two methods are often combined. Within the vast framework of cultural heritage, this paper is devoted to the use of modern digital technologies in the sphere of historical monuments; it focuses specifically on selecting a software appropriate for creation of a digital 3D model of a historical building. We present an outline of basic selecting criteria first; then these criteria will be analysed within the framework of a case study focused on a 3D software appropriate for digitalization of historical monuments developed for and implemented in a serious game.

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Acknowledgments

This research has been supported by Specific research project of the University of Hradec Kralove, Faculty of Science No. 2110.

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Correspondence to Eva Milkova .

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Milkova, E., Chadimova, L., Manenova, M. (2019). 3D Technology in the Sphere of Cultural Heritage and Serious Games. In: Ntalianis, K., Vachtsevanos, G., Borne, P., Croitoru, A. (eds) Applied Physics, System Science and Computers III. APSAC 2018. Lecture Notes in Electrical Engineering, vol 574 . Springer, Cham. https://doi.org/10.1007/978-3-030-21507-1_28

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