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Use of Game Engines and VR in Industry and Modern Education

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Applied Physics, System Science and Computers III (APSAC 2018)

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 574 ))

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Abstract

The paper is focused on a review of trends in the industrial use of Game Engines and VR. Also it is focused on the trend of education in VR. Due to synthesis of both topics, a special course for the University of Pardubice was able to be created. The courses have 13 major Topics and are adapted to modern education principles. The major part of courses is focused on programing, 3D modelling and using of the VR.

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References

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Correspondence to Dan Hamerník .

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van Der Heijden, T., Hamerník, D., Brozek, J. (2019). Use of Game Engines and VR in Industry and Modern Education. In: Ntalianis, K., Vachtsevanos, G., Borne, P., Croitoru, A. (eds) Applied Physics, System Science and Computers III. APSAC 2018. Lecture Notes in Electrical Engineering, vol 574 . Springer, Cham. https://doi.org/10.1007/978-3-030-21507-1_13

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