Skip to main content

A Novel Framework for Fine Grained Action Recognition in Soccer

  • Conference paper
  • First Online:

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 11507))

Abstract

Sports analytics have become a topic of interest in the field of Artificial intelligence. With the availability of huge volumes of high level data, significant progress has been made in the domain of action recognition in the past. Though video based action recognition has progressed well using state of the art deep learning techniques, its applications are limited to some higher level actions like throwing, jumping, running etc. There has been some work in fine-grained action recognition technique, such as, identification of type of throws in Basketball, and the type of a player’s shots in Tennis. However with larger play field and with many players on field, multi player sports such as Soccer, Rugby, Hockey and etc. pose bigger challenges and remain unexplored. These games in general are live fed through field view cameras or skycams which aren’t stationary. For these reasons, we chose to recognize player’s actions in the game of Soccer and thereby, explore the capabilities of existing architectures and deep neural networks for these kind of games. Our main contributions are the proposed framework that can automatically recognize actions of players in live football game which will be helpful for text query based video search, for extracting stats in a football game and to generate textual commentary and the Soccer-8k dataset which consists of different action clips in the soccer play.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Chen, L., Hoey, J., Nugent, C.D., Cook, D.J., Yu, Z.: Sensor-based activity recognition. IEEE Trans. Syst. Man Cybern. Part C (Appl. Rev.) 42, 790–808 (2012)

    Article  Google Scholar 

  2. Ji, S., Xu, W., Yang, M., Yu, K.: 3D convolutional neural networks for human action recognition. IEEE Trans. Pattern Anal. Mach. Intell. 35, 221–231 (2013)

    Article  Google Scholar 

  3. Tsunoda, T., Komori, Y., Matsugu, M., Harada, T.: Football action recognition using hierarchical LSTM. In: 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), pp. 155–163. IEEE (2017)

    Google Scholar 

  4. Mora, S.V., Knottenbelt, W.J.: Deep learning for domain-specific action recognition in tennis. In: 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), pp. 170–178. IEEE (2017)

    Google Scholar 

  5. Parmar, P., Morris, B.T.: Learning to score olympic events. arXiv preprint arXiv:1611.05125 (2016)

  6. Simonyan, K., Zisserman, A.: Two-stream convolutional networks for action recognition in videos. In: Advances in Neural Information Processing Systems, pp. 568–576 (2014)

    Google Scholar 

  7. Singh, B., Marks, T.K., Jones, M., Tuzel, O., Shao, M.: A multi-stream bi-directional recurrent neural network for fine-grained action detection. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 1961–1970 (2016)

    Google Scholar 

  8. Bagautdinov, T., Alahi, A., Fleuret, F., Fua, P., Savarese, S.: Social scene understanding: end-to-end multi-person action localization and collective activity recognition. arXiv preprint arXiv:1611.09078 (2016)

  9. Chen, S., et al.: Play type recognition in real-world football video. In: 2014 IEEE Winter Conference on Applications of Computer Vision (WACV), pp. 652–659. IEEE (2014)

    Google Scholar 

  10. Ibrahim, M.S., Muralidharan, S., Deng, Z., Vahdat, A., Mori, G.: A hierarchical deep temporal model for group activity recognition. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 1971–1980 (2016)

    Google Scholar 

  11. Maksai, A., Wang, X., Fua, P.: What players do with the ball: a physically constrained interaction modeling. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 972–981 (2016)

    Google Scholar 

  12. Wang, H., Schmid, C.: Action recognition with improved trajectories. In: Proceedings of the IEEE International Conference on Computer Vision, pp. 3551–3558 (2013)

    Google Scholar 

  13. Yue-Hei Ng, J., Hausknecht, M., Vijayanarasimhan, S., Vinyals, O., Monga, R., Toderici, G.: Beyond short snippets: deep networks for video classification. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 4694–4702 (2015)

    Google Scholar 

  14. Feichtenhofer, C., Pinz, A., Zisserman, A.: Convolutional two-stream network fusion for video action recognition. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 1933–1941 (2016)

    Google Scholar 

  15. He, K., Zhang, X., Ren, S., Sun, J.: Deep residual learning for image recognition. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 770–778 (2016)

    Google Scholar 

  16. Zhang, B., Wang, L., Wang, Z., Qiao, Y., Wang, H.: Real-time action recognition with enhanced motion vector CNNs. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 2718–2726 (2016)

    Google Scholar 

  17. Feichtenhofer, C., Pinz, A., Wildes, R.: Spatiotemporal residual networks for video action recognition. In: Advances in Neural Information Processing Systems, pp. 3468–3476 (2016)

    Google Scholar 

  18. Dalal, N., Triggs, B.: Histograms of oriented gradients for human detection. In: IEEE Computer Society Conference on Computer Vision and Pattern Recognition, CVPR 2005, vol. 1, pp. 886–893. IEEE (2005)

    Google Scholar 

  19. Laptev, I., Marszalek, M., Schmid, C., Rozenfeld, B.: Learning realistic human actions from movies. In: IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2008, pp. 1–8. IEEE (2008)

    Google Scholar 

  20. Wang, H., Kläser, A., Schmid, C., Liu, C.L.: Dense trajectories and motion boundary descriptors for action recognition. Int. J. Comput. Vision 103, 60–79 (2013)

    Article  MathSciNet  Google Scholar 

  21. Perronnin, F., Sánchez, J., Mensink, T.: Improving the Fisher kernel for large-scale image classification. In: Daniilidis, K., Maragos, P., Paragios, N. (eds.) ECCV 2010. LNCS, vol. 6314, pp. 143–156. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-15561-1_11

    Chapter  Google Scholar 

  22. Gourgari, S., Goudelis, G., Karpouzis, K., Kollias, S.: THETIS: three dimensional tennis shots a human action dataset. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, pp. 676–681 (2013)

    Google Scholar 

  23. Szegedy, C., Ioffe, S., Vanhoucke, V., Alemi, A.A.: Inception-v4, inception-ResNet and the impact of residual connections on learning. In: AAAI, pp. 4278–4284 (2017)

    Google Scholar 

  24. Secrets to Sports AS: 50 selected soccer skills and drills (2003)

    Google Scholar 

  25. Wikipedia: Association football – Wikipedia, the free encyclopedia (2017). Accessed 1 Dec 2017

    Google Scholar 

  26. Hochreiter, S., Schmidhuber, J.: Long short-term memory. Neural Comput. 9, 1735–1780 (1997)

    Article  Google Scholar 

  27. Chollet, F., et al.: Keras (2015)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yaparla Ganesh .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Ganesh, Y., Sri Teja, A., Munnangi, S.K., Rama Murthy, G. (2019). A Novel Framework for Fine Grained Action Recognition in Soccer. In: Rojas, I., Joya, G., Catala, A. (eds) Advances in Computational Intelligence. IWANN 2019. Lecture Notes in Computer Science(), vol 11507. Springer, Cham. https://doi.org/10.1007/978-3-030-20518-8_12

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-20518-8_12

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-20517-1

  • Online ISBN: 978-3-030-20518-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics