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Depth Sensor Based Detection of Obstacles and Notification for Virtual Reality Systems

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Advances in Human Factors in Wearable Technologies and Game Design (AHFE 2019)

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Abstract

Walking interfaces offer advantages in navigation of VE systems over other types of locomotion. However, VR helmets have the disadvantage that users cannot see their immediate surroundings. Our publication describes the prototypical implementation of a virtual environment (VE) system, capable of detecting possible obstacles using an RGB-D sensor. In order to warn users of potential collisions with real objects while they are moving throughout the VE tracking area, we designed 4 different visual warning metaphors: Placeholder, Rubber Band, Color Indicator and Arrow. A small pilot study was carried out in which the participants had to solve a simple task and avoid any arbitrarily placed physical obstacles when crossing the virtual scene. Our results show that the Placeholder metaphor (in this case: trees), compared to the other variants, seems to be best suited for the correct estimation of the position of obstacles and in terms of the ability to evade them.

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The authors would like to thank the participants of the study for their time and precious feedback.

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Correspondence to Peter Wozniak .

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Wozniak, P., Capobianco, A., Javahiraly, N., Curticapean, D. (2020). Depth Sensor Based Detection of Obstacles and Notification for Virtual Reality Systems. In: Ahram, T. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2019. Advances in Intelligent Systems and Computing, vol 973. Springer, Cham. https://doi.org/10.1007/978-3-030-20476-1_28

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  • DOI: https://doi.org/10.1007/978-3-030-20476-1_28

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