Skip to main content

From Digital to Analogue: An Interdisciplinary Case Study to Enhance the Communication of Design Products Through Physical Constraints

  • Conference paper
  • First Online:
  • 1182 Accesses

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 968))

Abstract

Emerging technologies have the potential to make everyday life easier with an increasing number of benefits. However, it is argued that digital products are developed from a techno-centric perspective rather than being human-centered. With the complicated structures they have, they may also cause dissatisfaction and difficulty in their use, due to the unfamiliarity to the mental models of the users. In the area of human-computer interaction, many learning and outcomes have been achieved. This research aims to explore how this knowledge can be benefited for the design of products that are controlled by analogue means. Within the scope of the research, 5-week workshop was planned and applied to Communication Design senior students, who had many design experience with digital media. The outcomes revealed that, when user-centered design method and metaphorical thinking are integrated in the design process, the products’ cognitive, physical, sensory and functional affordance improved.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Dawes, B.: Analog in, Digital out. New Riders, Berkeley (2007)

    Google Scholar 

  2. Kolko, J.: Thoughts on Interaction Design. Brown Bear LLC (2007)

    Google Scholar 

  3. Norman, A.D.: The Design of Everyday Things. Basic Books, Inc., New York (2002)

    Google Scholar 

  4. Yantaç, A.E.: A method for teaching affordance for user experience design in interactive media design education. In: Marcus, A. (ed.) DUXU 2013. LNCS, vol. 8012, pp. 630–638. Springer, Heidelberg (2013). https://doi.org/10.1007/978-3-642-39229-0_67

    Chapter  Google Scholar 

  5. Lakof, G.: Methaphors We Live By. University of Chicago Press, Chicago (2003)

    Book  Google Scholar 

  6. Ünlüer, A., Özcan, O.: Mime based creative drama implementations for learning gestural shadow mapping. Digit. Creativity 24, 275–290 (2013)

    Article  Google Scholar 

  7. Morville, P.: Intertwingled: Information Changes Everything. Semantic Studios, Ann Arbor (2014)

    Google Scholar 

  8. Laurel, B.: Interface as mimesis. In: User Centered System Design: New Perspectives on Human–Computer Interaction, pp. 67–85. Lawrence Erlbaum, Hillsdale (1986)

    Google Scholar 

  9. Nardi, B., O’Day, V.L.: Information Ecologies: Using Technology with Heart. MIT Press, Cambridge (1999)

    Book  Google Scholar 

  10. Özcan, O.: Cultures, the traditional shadow play, and interactive media design. Des. Issues 18, 18–26 (2002)

    Article  Google Scholar 

  11. Faiola, A., Matei, S.A.: Enhancing human–computer interaction design education: teaching affordance design for emerging mobile devices. Int. J. Technol. Des. Educ. 20, 239–254 (2009)

    Article  Google Scholar 

  12. Norman, D.A.: The Psychology of Everyday Things. Basic Books, New York (1988)

    Google Scholar 

  13. Norman, D.A., Draper, S.W.: User Centered System Design: New Perspectives on Human-Computer Interaction. Lawrence Erlbaum, Hillsdale (1986)

    Book  Google Scholar 

  14. McGrenere, J., Ho, W.: Affordances: Clarifying and evolving a concept. In: Proceedings of Graphic Interface 2000, Montreal, pp. 179–186 (2000)

    Google Scholar 

  15. Schmidt, A.: Interactive context-aware systems interacting with ambient intelligence. In: Riva, G., Riva, G. (eds.) Ambient Intelligence: The Evolution of Technology, Communication and Cognition Towards the Future of Human-Computer Interaction, pp. 159–178. IOS Press, Amsterdam (2005)

    Google Scholar 

  16. Hartson, H.R.: Cognitive, physical, sensory, and functional affordances in interaction design. Behav. Inf. Technol. 22, 315–338 (2003)

    Article  Google Scholar 

  17. Hartson, R., Pyla, P.S.: The UX Book: Process and Guidelines for Ensuring a Quality User Experience. Morgan Kaufmann, Amsterdam (2012)

    Google Scholar 

  18. Harrison, S., Art, C., Sengers, P., Tatar, D.: The 3 Paradigms of HCI. In: Proceedings of the Conference on Human Factors in Computing Systems (CHI2007), San Jose (2007)

    Google Scholar 

  19. Dade-Robertson, M.: The Architecture of Information. Routledge, New York (2011)

    Google Scholar 

  20. Shavelson, R.J.: Methods for examining representations of a subject-matter structure in a students memory. J. Res. Sci. Teach. 11, 231–249 (1974)

    Article  Google Scholar 

  21. Navaneedhan, C.G., Kamalanabhan, T.J.: Is metaphorical thinking related to development of Cognitive structures among learners? World Sci. News 52, 1–13 (2016)

    Google Scholar 

  22. Siegler, R.S., Shipley, C.: Variation, selection, and cognitive change. In: Simon, T.J., Halford, G.S. (eds.) Developing Cognitive Competence: New Approaches to Process Modeling, pp. 31–76. Lawrence Erlbaum Associates Inc., Hillsdale (1995)

    Google Scholar 

  23. Bargh, J.A., Barndollar, K.: Automaticity in action: the unconscious as repository of chronic goals and motives. In: Gollwitzer, P.M., Bargh, J.A. (eds.) The Psychology of Action: Linking Cognition and Motivation to Behavior, pp. 457–481. Guilford Press, New York (1996)

    Google Scholar 

  24. Moser, E.I.: Impaired spatial learning after saturation of long-term potentiation. Science 28, 2038–2042 (1998)

    Article  Google Scholar 

  25. Garner, B.: Getting to Got It!—Helping Struggling Students Learn How to Learn. Cambridge University Press, Cambridge (2000)

    Google Scholar 

  26. Chartered Institute of Ergonomics and Human Factors (CIEHF): User Centered Design, A Practical Guide for Teachers of Design and Technology (2017). https://www.ergonomics.org.uk/Public/Resources/Publications/User_Centred_Design/Public/Resources/Publications/UCD.aspx?hkey=2138360f-c44a-4c20-b500-1efb4f04e43a

  27. Toms, E.G.: Information interaction: providing a framework for information architecture. J. Am. Soc. Inf. Sci. Technol. 53, 855–862 (2002)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Simge Esin Orhun .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Orhun, S.E. (2020). From Digital to Analogue: An Interdisciplinary Case Study to Enhance the Communication of Design Products Through Physical Constraints. In: Shin, C. (eds) Advances in Interdisciplinary Practice in Industrial Design. AHFE 2019. Advances in Intelligent Systems and Computing, vol 968. Springer, Cham. https://doi.org/10.1007/978-3-030-20470-9_31

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-20470-9_31

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-20469-3

  • Online ISBN: 978-3-030-20470-9

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics