Abstract
Departing from oral recollections we performed about the sea, we have developed the Sea Grains interactive installation series “SandBox” as a poetic instrument to research how a corpus of memories can be contextualized through digital art to illustrate the identity, emotional and social practices of people with the sea. The installation plays back the collected oral recordings to the participants as they playfully interact with a sandbox, stimulating multiple senses to evoke memories. The conceptualization involved cultural studies, oral history, and neuroscience. Through a series of public exhibitions, we have field-tested and iterated the installation, which progressively became more immersive‘ to better achieve the proposed goals. Our account can help inform artists and User Experience (UI) practitioners exploring and integrating memory into digital media artifacts.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Bachelard, G.: A intuição do instante. Verus editora, Campinas (2007)
Barthes, R.: A preparação do romance II. A obra como Vontade. Notas de curso no Collège de France 1978–1980. Tradução de Leyla Perrone-Moisés. Martins Fontes, São Paulo (2005)
Barthes, R.: O Óbvio e o Obtuso. (Trad. Isabel Pascoal). Edições 70, Lisboa (2009)
Blesser, B., Salter, L.R.: Spaces Speak, are You Listening?: Experiencing Aural Architecture. The MIT Press, Cambridge (2007)
Dawson, C.: A Practical Guide to Research Methods, 3rd edn. How to Books Ltd., Oxford (2007)
Denzin, N.: Interpretive Biography. Sage, Newbury Park (1989)
Dix, A.J., Finlay, J., Abowd, G., Beale, R.: Human-Computer Interaction, 2nd edn. Prentice Hall, Englewood Cliffs (1998)
Hakansson, M.: Lecture on Human-Computer Interaction. Archives of the Intelligent System Design. IT University, Denmark, Copenhagen (2005)
Hall, S.: A identidade cultural na pós-modernidade, 11ª ed. DP&A, Rio de Janeiro (2006)
Höök, K., Sengers, P., Andersson, G.: Sense and sensibility: evaluation and interactive art, no. 5, pp. 241–248, New Horizons (2003)
Kazi, R.H., Chua, K.C., Zhao, S., Davis, R., Low, K.-L.: SandCanvas: new possibilities in sand animation. In: CHI 2011 Extended Abstracts on Human Factors in Computing Systems (CHI EA 2011) (2011)
Kolko, J.: Thoughts on Interaction Design (2009). ISBN 978-0-12-378624-1
Leote, R.: Multisensorialidade e sinestesia: poéticas possíveis? ARS (São Paulo) 12(24) 42–61 (2014). http://dx.doi.org/10.11606/issn.2178-0447.ars.2014.96737. ISSN 1678-5320
Lowgren, J.: Interaction design - brief intro. In: Soegaard, M., Dam, R.F. (eds.). The Encyclopedia of Human-Computer Interaction, 2nd edn. The Interaction Design Foundation, Aarhus, Denmark (2014). https://www.interaction-design.org/encyclopedia/interaction_design.html. Accessed 10 Jan 15
McGaugh, J.L.: Memory and Emotion: The Making of Lasting Memories. Weidenfeld & Nicolson, London (2003)
Norman, D.: The Design of Everyday Things. Basic Books, New York (2013). Revised Edition
Norman, D.: Emotion and design: attractive things work better. Interact. Mag. ix(4), 36–42 (2002)
Pallasmaa, J.: The Eyes of the Skin: Architecture and the Senses, 2ª ed. Wiley, Hoboken (2005)
Pinto, J.G., Ribeiro, L.C.: O Som e o Evento. Universidade do Porto. VII Congresso SOPCOM (2011)
Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., Carey, T.: Human-Computer Interaction. Addison-Wesley Longman Ltd., Bosto (1994)
Preece, J., Sharp, H., Rogers, Y.: Interaction Design: Beyond Human-Computer Interaction. Wiley, Hoboken (2015)
Ricoeur, P.: A memória, a história, o esquecimento. UNICAMP, Campinas (2007)
Sánchez, T.R., Seo, J.H.: Prey: De/composing memory and experience. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2017) (2017)
Te’eni, D., Carey, J., Zhang, P.: Human Computer Interaction: Developing Effective Organizational Information Systems. Wiley, Hoboken (2007)
Torchia, Kalal, C.S., Iwamoto, M., Roberto, M., Merchant, K., Siviero, A., Mainelli, T., Ahuja, Y.: IDC’s worldwide semiannual augmented reality and virtual reality spending guide taxonomy (2017)
Trifonova, A., Jaccheri, L., Bergaust, K.: Software engineering issues in interactive installation art. Int. J. Arts Technol. 1(1), 43–65 (2008)
Woods, T.L., Reed, S., Hsi, S., Woods, J.A., Woods, M.R.: Pilot study using the augmented reality sandbox to teach topographic maps and surficial processes in introductory geology labs. J. Geosci. Educ. 64, 199–214 (2016)
Acknowledgments
The authors would like to thank: all the users who participated in the SandBox; CAPES research funding; Tiago Rorke, who collaborated developing the code for the installation. This research was partially funded by ITI, through LARSYS, Projeto Estratégico LA9-UID/UID/EEA/50009/2019.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Moreno, A., Lopes, A.G., Mendes, M. (2020). Grains of Memory: User Experience in the SandBox Interactive Installation. In: Rebelo, F., Soares, M. (eds) Advances in Ergonomics in Design. AHFE 2019. Advances in Intelligent Systems and Computing, vol 955. Springer, Cham. https://doi.org/10.1007/978-3-030-20227-9_21
Download citation
DOI: https://doi.org/10.1007/978-3-030-20227-9_21
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-20226-2
Online ISBN: 978-3-030-20227-9
eBook Packages: EngineeringEngineering (R0)