Skip to main content

Gaming the Attention with a SSVEP-Based Brain-Computer Interface

  • Conference paper
  • First Online:
Understanding the Brain Function and Emotions (IWINAC 2019)

Abstract

Steady-State Visually Evoked Potentials (SSVEPs) have been widely used in neuroscience for the characterization of dynamic processes from the retina to the visual cortex. In Neuro-engineering, SSVEP-based Brain-computer Interfaces (SSVEP-BCIs) have been used in variety of applications (e. g., communication, entertainment, etc.) for the detection of attention to visual stimuli. In this work, we propose a hands-free videogame in which the player joystick is a SSVEP-BCI. In the videogame, hostile avatars fire weapons against the player who could deflect them if enough attention is exerted. Attention is detected based on the analysis of SSVEP and Alphaband powers. For this purpose, weapons are mobile checkerboards that flicker at a constant frequency. We presented this videogame as a demo in a technologic event for students of engineering who freely tried it. The main findings were: (i) the attention detection algorithm based on SSVEPs is robust enough to be performed in few seconds even with mobile visual stimuli and in a non-isolated room; (ii) the videogame is capable to dose and quantify the amount of cognitive attention that a player exerts on mobile stimuli by controlling their time and position. The results suggest that this videogame could be used as a serious game to play/train the attentional and visual tracking capabilities with direct application in Special Needs Education or in attention disorders.

Supported by the University of Granada.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Regan, D.: A high frequency mechanism which underlies visual evoked potentials. Electro-encephalogr. Clin. Neurophysiol. 25, 231–237 (1968)

    Article  Google Scholar 

  2. Minguillon, J., Lopez-Gordo, M.A., Pelayo, F.: Trends in EEG-BCI for daily-life: requirements for artifact removal. Biomed. Sig. Process. Control 31, 407–418 (2017)

    Article  Google Scholar 

  3. Kelly, S.P., Lalor, E.C., Finucane, C., McDarby, G., Reilly, R.B.: Visual spatial atten-tion control in an independent brain-computer interface. IEEE Trans. Biomed. Eng. 52, 1588–1596 (2005)

    Article  Google Scholar 

  4. Shibata, K., Yamane, K., Otuka, K., Iwata, M.: Abnormal visual processing in migraine with aura: a study of steady-state visual evoked potentials. J. Neurol. Sci. 271, 119–126 (2008)

    Article  Google Scholar 

  5. Sheppard, E., et al.: Children with a history of a typical febrile seizures show abnormal steady state visual evoked potential brain responses. Epilepsy Behav. 27, 90–94 (2013)

    Article  Google Scholar 

  6. Grgiĉ, R.G., Calore, E., de’Sperati, C.: Covert enaction at work: recording the continuous movements of visuospatial attention to visible or imagined targets by means of Steady-State Visual Evoked Potentials (SSVEPs). Cortex 74, 31–52 (2016)

    Article  Google Scholar 

  7. Wolpaw, J.R., Birbaumer, N., McFarland, D.J., Pfurtscheller, G., Vaughan, T.M.: Braincomputer interfaces for communication and control. Clin. Neurophysiol. 113, 767–791 (2002)

    Article  Google Scholar 

  8. Russo, F.D., Teder-Sälejärvi, W.A., Hillyard, S.A.: Steady-state VEP and attentional visual processing. In: The Cognitive Electrophysiology of Mind and Brain, pp. 259–274. Elsevier (2003). https://doi.org/10.1016/B978-012775421-5/50013-3

  9. Walter, S., Quigley, C., Andersen, S.K., Mueller, M.M.: Effects of overt and covert attention on the steady-state visual evoked potential. Neurosci. Lett. 519, 37–41 (2012)

    Article  Google Scholar 

  10. Yin, E., Zhou, Z., Jiang, J., Yu, Y., Hu, D.: A dynamically optimized SSVEP Brain-Computer Interface (BCI) speller. IEEE Trans. Biomed. Eng. 62, 1447–1456 (2015)

    Article  Google Scholar 

  11. Lim, J.-H., Lee, J.-H., Hwang, H.-J., Kim, D.H., Im, C.-H.: Development of a hybrid mental spelling system combining SSVEP-based braincomputer interface and webcam-based eye tracking. Biomed. Sig. Process. Control 21, 99–104 (2015)

    Article  Google Scholar 

  12. Brennan, C., et al.: Accessing tele-services using a hybrid BCI approach. In: Rojas, I., Joya, G., Catala, A. (eds.) Advances in Computational Intelligence. LNCS, vol. 9094, pp. 110–123. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-19258-1_10

    Chapter  Google Scholar 

  13. Wang, Y.-T., Wang, Y., Jung, T.-P.: A cell-phone-based braincomputer interface for communication in daily life. J. Neural Eng. 8, 025018 (2011)

    Article  Google Scholar 

  14. Gürkök, H., Nijholt, A., Poel, M., Obbink, M.: Evaluating a multiplayer braincomputer interface game: challenge versus co-experience. Entertain. Comput. 4, 195–203 (2013)

    Article  Google Scholar 

  15. Finke, A., Lenhardt, A., Ritter, H.: The MindGame: a P300-based braincomputer interface game. Neural Netw. 22, 1329–1333 (2009)

    Article  Google Scholar 

  16. Krepki, R., Blankertz, B., Curio, G., Müller, K.-R.: The Berlin Brain-Computer Interface (BBCI) towards a new communication channel for online control in gaming applications. Multimed. Tools Appl. 33, 73–90 (2007)

    Article  Google Scholar 

  17. Pires, G., Torres, M., Casaleiro, N., Nunes, U., Castelo-Branco, M.: Playing Tetris with non-invasive BCI, pp. 1–6. IEEE (2011). https://doi.org/10.1109/SeGAH.2011.6165454

  18. Lopez-Gordo, M.A., Prieto, A., Pelayo, F., Morillas, C.: Customized stimulation enhances performance of independent binary SSVEP-BCIs. Clin. Neurophysiol. 122, 128–133 (2011)

    Article  Google Scholar 

  19. Lopez, M.A., Pelayo, F., Madrid, E., Prieto, A.: Statistical characterization of steady-state visual evoked potentials and their use in braincomputer interfaces. Neural Process. Lett. 29, 179–187 (2009)

    Article  Google Scholar 

  20. Klimesch, W.: EEG alpha and theta oscillations reflect cognitive and memory performance: a review and analysis. Brain Res. Rev. 29, 169–195 (1999)

    Article  Google Scholar 

  21. BCI Lab—Universidad de Granada. Available at

    Google Scholar 

  22. Klem, G.H., Lüders, H.O., Jasper, H.H., Elger, C.: The ten-twenty electrode system of the International Federation. Electroencephalogr. Clin. Neurophysiol. 52(Suppl. 3), 3–6 (1999). The International Federation of Clinical Neurophysiology

    Google Scholar 

  23. Lopez, M.A., Pomares, H., Damas, M., Prieto, A., de la Plaza Hernandez, E.M.: Use of Kohonen maps as feature selector for selective attention brain-computer interfaces. In: Mira, J., Álvarez, J.R. (eds.) Bio-inspired Modeling of Cognitive Tasks. LNCS, vol. 4527, pp. 407–415. Springer, Heidelberg (2007). https://doi.org/10.1007/978-3-540-73053-8_41

    Chapter  Google Scholar 

  24. Liu, N.-H., Chiang, C.-Y., Chu, H.-C.: Recognizing the degree of human attention Using EEG signals from mobile sensors. Sensors 13, 10273–10286 (2013)

    Article  Google Scholar 

  25. Wilson, E.B.: Probable inference, the law of succession, and statistical inference. J. Am. Stat. Assoc. 22, 209 (1927)

    Article  Google Scholar 

Download references

Acknowledgments

This research was funded by the Ministry of Economy and Competitiveness (Spain) grant number [TIN2015-67020P], the Junta of Andalucia (Spain) grant number [P11-TIC-7983], the Spanish National Youth Guarantee Implementation Plan, the Association Nicolo for the R+D in Neurotechnologies for the disability. The authors would like to thank all the volunteers who participated in the study, participants of the University of Granada Lan Party (ULP) 2018 and the I Workshop of Telecommunication Engineering at the ETSIT of the University of Granada.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to M. A. Lopez-Gordo .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Lopez-Gordo, M.A., Perez, E., Minguillon, J. (2019). Gaming the Attention with a SSVEP-Based Brain-Computer Interface. In: Ferrández Vicente, J., Álvarez-Sánchez, J., de la Paz López, F., Toledo Moreo, J., Adeli, H. (eds) Understanding the Brain Function and Emotions. IWINAC 2019. Lecture Notes in Computer Science(), vol 11486. Springer, Cham. https://doi.org/10.1007/978-3-030-19591-5_6

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-19591-5_6

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-19590-8

  • Online ISBN: 978-3-030-19591-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics