Abstract
The article presents the theoretical basis, in which the nature and benefits resulting from the use of simulation games for training purposes were characterized. Its main goal is to present the game created by the authors simulating the assembly process of the toy house construction. As a cooperative game, it engages all participants to actively search for losses and causes of their formation in the process, as well as to search for methods and techniques to eliminate waste. This game was created for educational purposes, as support for teaching classes. However, it can be used in the training of production workers in order to better understand the methods of looking for waste in the assembly process.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Monroe, R., Merwan, M.: Teaching lean manufacturing on a distance learning platform using virtual simulation. In: Annual Conference & Exposition (2006)
Wawer, M.: Educational simulation games in the development of employee competences. Edukacja-Technika-Informatyka 2(4), 220–225 (2013). (in Polish)
Silva, I., Xambre, A.R., Lopes, R.B.: A simulation game framework for teaching lean production. Int. J. Ind. Eng. Manag. 4(2), 81–86 (2013)
Billington, P.J.: A classroom exercise to illustrate lean manufacturing pull concepts. Decis. Sci. J. Innov. Educ. 2(1), 71–76 (2004)
Stier, K.W.: Teaching lean manufacturing concepts through project-based learning and simulation. J. Ind. Technol. 19(4), 2–6 (2003)
Vin, L.J., Jacobsson, L., Odhe, J.E.: Game-based lean production training of university students and industrial employees. Proc. Manuf. 25, 578–585 (2018)
Badurdeen, F., Marksberry, P., Hall, A., Gregory, B.: Teaching lean manufacturing with simulations and games: a survey and future directions. Simul. Gaming 41(4), 465–486 (2010)
Blőchl, S.J., Michalicki, M., Schneider, M.: Simulation game for lean leadership – shopfloor management combined with accounting for lean. Proc. Manuf. 9, 97–105 (2017)
Rizzi, P., Woźniakiewicz, J.M.: Perspectives of the use of simulation games in education – theory and practice. Homo Communicativicus 3(5), 57–63 (2008). (in Polish)
Ord, J.: John Dewey and experiential learning: developing the theory of youth work. Youth Policy 108, 55–72 (2012)
Goździńska, E.: How to construct a didactic game. WSiP, Warszawa (2004). (in Polish)
Mohamad, E., Ibrahim, M.A., Shibghatullah, A.S., Rahman, M.A.A., Sulaiman, M.A., Rahman, A.A.A., Abdullah, S., Salleh, M.R.: A simulation-based approach for lean manufacturing tools implementation: a review. ARPN J. Eng. Appl. Sci. 11(5), 3400–3406 (2016)
Sundar, R., Balaji, A.N., SatheeshKumar, R.M.: A review on lean manufacturing implementation techniques. Proc. Eng. 97, 1875–1885 (2014)
Oliveira, J., Sa, J.C., Fernandes, A.: Continuous improvement through “Lean Tools”: an application in a mechanical company. Proc. Manuf. 13, 1082–1089 (2017)
Sullivan, W.G., McDonald, T.N., Van Aken, E.M.: Equipment replacement decisions and lean manufacturing. Robot. Comput.-Integr. Manuf. 18, 255–265 (2002)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Terelak-Tymczyna, A., Biniek, A., Nowak, M. (2019). The Use of Simulation Games in Teaching Lean Manufacturing. In: Hamrol, A., Kujawińska, A., Barraza, M. (eds) Advances in Manufacturing II. MANUFACTURING 2019. Lecture Notes in Mechanical Engineering. Springer, Cham. https://doi.org/10.1007/978-3-030-18789-7_30
Download citation
DOI: https://doi.org/10.1007/978-3-030-18789-7_30
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-18788-0
Online ISBN: 978-3-030-18789-7
eBook Packages: EngineeringEngineering (R0)