Abstract
Badges have been used in education and leisure activities to accredit knowledge or learning for a long time. Digital badges in particular have been reported to become a gamification element fostering students’ engagement and motivation. In our work, we explore the use of digital badges during digital fabrication and making activities as a way to foster personalised learning paths within the eCraft2Learn learning ecosystem. In this paper, we describe the development of the badge system implemented in the eCraft2Learn digital platform. The system supports students’ self-evaluation and promotes a communicative process between students and teachers for badge allocation. Visual representations of the badge system are provided here alongside the underlying pedagogical justifications behind the system development.
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Notes
- 1.
For examples of these projects and activities please visit the eCraft2Learn website https://project.ecraft2learn.eu/. See also to the overview reported by Kahn et al. [11].
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Acknowledgements
The work presented here was carried out under the H2020 eCraft2Learn Project. This project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme, grant agreement No. 731345.
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Agatolio, F., Suero Montero, C., Moro, M., Cavazzini, A., Menegatti, E. (2020). Badges Are Back! - Fostering Self-assessment During Personalised Learning in Making and Digital Fabrication. In: Moro, M., Alimisis, D., Iocchi, L. (eds) Educational Robotics in the Context of the Maker Movement. Edurobotics 2018. Advances in Intelligent Systems and Computing, vol 946. Springer, Cham. https://doi.org/10.1007/978-3-030-18141-3_7
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