Skip to main content

From Digital Fabrication to Meaningful Creations: Pedagogical Perspectives

  • Conference paper
  • First Online:

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 946))

Abstract

Digital fabrication consists of a range of techniques used to create products from digital designs. For the development of the digital citizen, digital literacy is a fundamental skill that digital fabrication could assist in developing. However, the main question is how to support education systems in order to promote fundamental skills, since the history of educational technology shows that changing technology requires changes in teacher’s skills, curricular foundations and technical infrastructures in general. In this paper, we look at pedagogical approaches that facilitate the intake of technologies to be used in educational contexts through digital fabrication. First, we present our design thinking based approach encompassing five stages: ideation, planning, creation, programming and sharing, to imbue digital fabrication with meaningful creations in education. The paper continues to present students’ work and provides a summary feedback from teachers. We conclude by arguing that teaching approaches and learning stages are good to structure learning through digital fabrication ex-ante, and that there is a need to also support the experiential dimension on the teachers’ side by acquiring a ‘coach’s mindset’, following students’ ideas.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Notes

  1. 1.

    Maker culture is a technology-based extension of the DIY culture encouraging novel technology applications or creation (see for instance [30]).

  2. 2.

    A Fablab (fabrication lab) is low cost lab equipped with digital fabrication technologies [3].

  3. 3.

    See H2020 eCraft2Learn project information at https://project.ecraft2learn.eu/who-is-it-for/.

References

  1. Alimisis, D.: Educational robotics: open questions and new challenges. Themes Sci. Technol. Educ. 6(1), 63–71 (2013)

    Google Scholar 

  2. Bekker, T., Bakker, S., Douma, I., Van Der Poel, J., Scheltenaar, K.: Teaching children digital literacy through design-based learning with digital toolkits in schools. Int. J. Child Comput. Interact. 5, 29–38 (2015)

    Article  Google Scholar 

  3. Blikstein, P.: Digital fabrication and ‘making’ in education: the democratization of invention. In: FabLabs: of Machines, Makers and Inventors, vol. 4, pp. 1–21 (2013)

    Google Scholar 

  4. Blikstein, P., Krannich, D.: The makers’ movement and FabLabs in education: experiences, technologies, and research. In: Proceedings of the 12th International Conference on Interaction Design and Children, pp. 613–616. ACM, June 2013

    Google Scholar 

  5. Dillenbourg, P., Jermann, P.: Technology for classroom orchestration. In: Khine, M., Saleh, I. (eds.) New science of learning, pp. 525–552. Springer, New York (2010)

    Chapter  Google Scholar 

  6. Eisenberg, M.: 3D printing for children: what to build next? Int. J. Child Comput. Interact. 1(1), 7–13 (2013)

    Article  Google Scholar 

  7. Fullan, M.: Personalized learning (2009). https://michaelfullan.ca/wp-content/uploads/2016/06/Untitled_Document_16.pdf

  8. Gershenfeld, N.: How to make almost anything: the digital fabrication revolution. Foreign Aff. 91, 43 (2012)

    Google Scholar 

  9. Gutek, G.L.: The Montessori method: the origins of an educational innovation: including an abridged and annotated edition of Maria Montessori’s The Montessori method. Rowman & Littlefield Publishers (2004)

    Google Scholar 

  10. Hargreaves, A.P., Shirley, D.L. (eds.): The Fourth Way: The Inspiring Future for Educational Change. Corwin Press, Thousand Oaks (2009)

    Google Scholar 

  11. Häkkinen, P., Järvelä, S., Mäkitalo-Siegl, K., Ahonen, A.K., Näykki, P., Valtonen, T.: Preparing teacher students for twenty-first-century learning practices: a framework for enhancing collaborative problem-solving and strategic learning skills. Teachers Teach. Theory Pract. 23(1), 25–41 (2016)

    Article  Google Scholar 

  12. Iversen, O.S., Smith, R.C., Blikstein, P., Katterfeldt, E.-S., Read, J.C.: Digital fabrication in education: expanding the research towards design and reflective practices. Int. J. Child Comput. Interact. (2016). https://doi.org/10.1016/j.ijcci.2016.01.001

    Article  Google Scholar 

  13. Katterfeldt, E.S., Dittert, N., Schelhowe, H.: Designing digital fabrication learning environments for Bildung: implications from ten years of physical computing workshops. Int. J. Child Comput. Interact. 5, 3–10 (2015)

    Article  Google Scholar 

  14. Koehler, M.L., Mishra, P., Cain, W.: What is technological pedagogical content (TPACK)? J. Educ. 193(3), 13–19 (2013)

    Article  Google Scholar 

  15. Lammer, L., Weiss, A., Vincze, M.: The 5-step plan. In: Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P., Winckler, M. (eds.) Human-Computer Interaction – INTERACT 2015. INTERACT 2015. Lecture Notes in Computer Science, vol. 9297. Springer, Cham (2015)

    Google Scholar 

  16. Mäkitalo-Siegl, K., Kohnle, C., Fischer, F.: Computer-supported collaborative inquiry learning and classroom scripts: effects on help-seeking processes and learning outcomes. Learn. Instruct. 21(2), 257–266 (2011)

    Article  Google Scholar 

  17. Nunez, J.G.: Prefab the FabLab: rethinking the habitability of a fabrication lab by including fixture-based components. Doctoral dissertation, Massachusetts Institute of Technology (2010)

    Google Scholar 

  18. Papert, S.: Mindstorms: Children, Computers, and Powerful Ideas. Basic Books Inc., New York (1980)

    Google Scholar 

  19. Patrick, H.: Social self-regulation: exploring the relations between children’s social relationships, academic self-regulation, and school performance. Educ. Psychol. 32(4), 209–220 (1997)

    Article  Google Scholar 

  20. Renkl, A.: The worked-out examples principle in multimedia learning. In: Mayer, R.E. (ed.) The Cambridge Handbook of Multimedia Learning. Cambridge University Press, Cambridge (2005)

    Google Scholar 

  21. Schelhowe, H.: Interaktionsdesign für reflexive Erfahrung. Be-greifbare Interaktionen, pp. 253–272. Transcript Verlag, Bielefeld, Germany (2012)

    Google Scholar 

  22. Smith, R.C., Iversen, O.S., Hjorth, M.: Design thinking for digital fabrication in education. Int. J. Child Comput. Interact. 5, 20–28 (2015)

    Article  Google Scholar 

  23. Smith, R.C., Iversen, O.S., Veerasawmy, R.: Impediments to digital fabrication in education: a study of teachers’ role in digital fabrication. Int. J. Digital Literacy Digital Competence 7(1), 33–49 (2016)

    Article  Google Scholar 

  24. Todd, R.: A new paradigm for pre-engineering education: design and technology education K-12. In: Proceedings of IEEE Frontiers in Education Conference - FIE 1993 (1993). https://doi.org/10.1109/fie.1993.405501

  25. Valtonen, T., Kukkonen, J., Kontkanen, S., Mäkitalo-Siegl, K., Sointu, E.: Differences in pre-service teachers’ knowledge and readiness to use ICT in education. J. Comput. Assist. Learn. 1–9 (2018). https://doi.org/10.1111/jcal.12225

    Article  Google Scholar 

  26. Valtonen, T., Mäkitalo-Siegl, K., Kontkanen, S., Pöntinen, S., Vartiainen, H.: Facing challenges with new teachers’ use of ICT in teaching and learning. Bull. IEEE Tech. Committee Learn. Technol. 14(4), 46–49 (2012)

    Google Scholar 

  27. Voigt, C., Montero, C.S., Menichinelli, M.: An empirically informed taxonomy for the maker movement. In: Bagnoli, F., et al. (eds.) International Conference on Internet Science, pp. 189–204. Springer, Cham (2016)

    Chapter  Google Scholar 

  28. Voigt, C.; Schön, S., Hofer, M.: Innovation management in schools: barriers and enablers to making as educative practice. In: Multikonferenz Wirtschaftsinformatik (MKWI) (2018)

    Google Scholar 

  29. Voigt, C., Mair, S., Unterfrauner, E.: Hacking the knowledge of maker communities in support of 21st century education. In: International Conference on Internet Science, St Petersburg. Springer (2018)

    Chapter  Google Scholar 

  30. Wikipedia contributors: Maker culture. In: Wikipedia, The Free Encyclopedia, 17 July 2018. https://en.wikipedia.org/w/index.php?title=Maker_culture&oldid=850779485. Accessed 31 July 2018

Download references

Acknowledgements

The work presented here was carried out under the H2020 eCraft2Learn Project. This project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme, grant agreement No. 731345.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Calkin Suero Montero .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Suero Montero, C., Voigt, C., Mäkitalo, K. (2020). From Digital Fabrication to Meaningful Creations: Pedagogical Perspectives. In: Moro, M., Alimisis, D., Iocchi, L. (eds) Educational Robotics in the Context of the Maker Movement. Edurobotics 2018. Advances in Intelligent Systems and Computing, vol 946. Springer, Cham. https://doi.org/10.1007/978-3-030-18141-3_6

Download citation

Publish with us

Policies and ethics