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Embedding Creativity in the University Computing Curriculum

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Abstract

We explore the need for embedding creativity in the UK higher education computing curriculum and some of the challenges associated with this. We identify some of the initiatives and movements in this area and discuss some of the work that has been carried out. We then describe some of the ways we have tried to meet these challenges and reflect on our degree of success with respect to the goal of producing graduates who are fit for the myriad of job opportunities they will come across in a rapidly changing technology landscape. Finally, we make a number of recommendations.

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Currie, E., James-Reynolds, C. (2020). Embedding Creativity in the University Computing Curriculum. In: Zheng, P., Callaghan, V., Crawford, D., Kymäläinen, T., Reyes-Munoz, A. (eds) EAI International Conference on Technology, Innovation, Entrepreneurship and Education. TIE 2017. EAI/Springer Innovations in Communication and Computing. Springer, Cham. https://doi.org/10.1007/978-3-030-16130-9_2

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  • DOI: https://doi.org/10.1007/978-3-030-16130-9_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-16129-3

  • Online ISBN: 978-3-030-16130-9

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