Abstract
This chapter explores the complex and often thorny issue of identity and cosplay, and in particular, it considers cosplay as a performance of identity. The chapter begins with a consideration of identity as a (largely) modern concept and also reflects on the importance of identity in art. Next, we consider the role of performance in cosplay and how this has been previously theorised. Finally, the chapter focuses on the individualisation of society, how identity has (possibly) changed in a digital era, and concludes with a discussion on the death (and persistence) of identity.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
Performativity is a concept most commonly associated with Butler, but it is worth noting that she uses the terms performance and performativity interchangeably.
- 2.
Sora and Demyx are characters from Kingdom Hearts, a video game that incorporates Disney characters with a specially created world by Square Enix, the designer of Final Fantasy . Originally released in 2002, there have been several sequels and spin-offs.
References
Amon, P. M. (2014). Performance of Innocence & Deviance in Disney Cosplay. Transformative Works & Cultures, 17. https://journal.transformativeworks.org/index.php/twc/article/view/565/452. Accessed 4 January 2019.
Bail, H. (2004). What Is Performance? In H. Bail (Ed.), The Performance Studies Reader (pp. 57–59). New York: Routledge.
Bainbridge, J., & Norris, C. (2013, July). Posthuman Drag: Understanding Cosplay as Social Networking in a Material Culture. Intersections: Gender and Sexuality in Asia and the Pacific, 32. http://intersections.anu.edu.au/issue32/bainbridge_norris.htm. Accessed 4 January 2019.
Baudrillard, J. (1993). The Transparencies of Evil: Essays on Extreme Phenomena. London: Verso.
Bauman, Z. (1992). Morality, Immortality and Other Life Strategies. Cambridge: Polity Press.
Bauman, Z. (2000). Liquid Modernity. Cambridge: Polity Press.
Bauman, Z. (2001). Community: Seeking Safety in an Insecure World. Cambridge: Polity Press.
Bauman, Z. (2004). Identity. Cambridge: Polity Press.
Bauman, Z. (2008). The Art of Life. Cambridge: Polity Press.
Bayer, A., Christainsen, K., & Weppelmann, S. (2011). Preface. In. K. Christainsen & S. Weppelmann (Eds.), The Renaissance Portrait: From Donatello to Bellini (pp. vii–xi). New York: The Metropolitan Museum of Art.
Baym, N. K. (2015). Personal Connections in the Digital Age (2nd ed.). Cambridge: Polity Press.
Baym, N. K., & boyd, d. (2012). Socially Mediated Publicness: An Introduction. Journal of Broadcasting & Electronic Media, 56(3), 320–329.
Beck, U., & Beck-Gernsheim, E. (2002). Individualization: Institutionalized Individualism and Its Social and Political Consequences. London: Sage.
Blumer, H. (1962). Society as Symbolic Interaction. In A. Rose (Ed.), Human Behaviour and Social Process (p. 180). London: Routledge.
Bonnischen, H. (2011). Cosplay–Creating, or Playing Identities? An Analysis of the Role of Cosplay in the Minds of its Fans. Unpublished Master Thesis, Stockholm University, Stockholm. https://www.diva-portal.org/smash/get/diva2:424833/FULLTEXT01.pdf. Accessed 18 January 2019.
Bullinghman, L., & Vasconelos, A. C. (2013). The Presentation of Self in the Online World: Goffman and the Study of Online Identities. Journal of Information Science, 39(1), 101–112.
Butler, J. (1990). Gender Trouble: Feminism and the Subversion of Identity. London: Routledge.
Butler, J. (1993). Bodies That Matter: On the Discursive Limits of “Sex”. London: Routledge.
Butler, J. (2004). Undoing Gender. London: Routledge.
Cashmore, E., Cleland, J., & Dixon, K. (2018). Screen Society. Basingstoke: Palgrave Macmillan.
Chandler, B. (2009). The Spiky-Haired Mercenary vs. The French Narrative Theorist: Final Fantasy VII and the Writerly Text. In J. Blahuta & M. Beaulieu (Eds.), Final Fantasy and Philosophy: The Ultimate Walkthrough (pp. 5–19). Hoboken, NJ: Wiley.
Coles, C. (2007). The Question of Power and Authority in Gender Performance: Judith Butler’s Drag Strategy. eSharp, 9. https://www.gla.ac.uk/media/media_41211_en.pdf. Accessed 18 January 2019.
Connell, R. W. (2005). Masculinities. Cambridge: Polity Press.
Dean, C. (2017). 15 Cosplays Disney Does Not Want You to See. CBR.com. https://www.cbr.com/hilarious-disney-cosplay/. Accessed 18 January 2019.
della Valle, E., Rossetti, M., & Cantone, D. (2015). Interpersonal Relationships, Sexual Life, Bodily Experiences & Online Activity: A Comparative Study Between Adolescent and Young Adult Cosplayers and Non-Cosplayers. Mediterranean Journal of Clinical Psychology, 3(2), 1–19.
Doniger, W. (2005). The Woman Who Pretended to Be Who She Was: Myths of Self-Imitation. Oxford: Oxford University Press.
Durkheim, É. (2013 [1893]). The Division of Labour in Society. New York: Free Press.
Elliott, A. (2014). Concept of the Self (3rd ed.). Cambridge: Polity Press.
Ellison, N., Heino, R., & Gibbs, J. (2006). Managing Online: Self-Presentation Processes in the Online Dating Environment. Journal of Computer-Mediated Communication, 11(2), 415–441.
Foucault, M. (1978). The History of Sexuality. Volume 1: An Introduction. New York: Random House.
Giddens, A. (1990). The Consequences of Modernity. Cambridge: Polity Press.
Gn, J. (2011). Queer Simulation: The Practice, Performance and Pleasure of Cosplay. Continuum: Journal of Media & Cultural Studies, 25(4), 583–593.
Goffman, E. (1961). Encounters: Two Studies in the Sociology of Interaction. London: Allen Lane.
Goffman, E. (1969 [1959]). The Presentation of Self in Everyday Life. Harmondsworth: Penguin.
Goffman, E. (1974). Gender Advertisements. Ann Arbor: University of Michigan Press.
Gunnels, J. (2009). “A Jedi Like My Father Before Me”: Social Identity and the New York Comic Con. Transformative Works and Culture, 3. http://journal.transformativeworks.org/index.php/twc/article/view/161. Accessed 18 January 2019.
Hall, S. (1996). Who Needs Identity? In S. Hall & P. Du Gay (Eds.), Questions of Cultural Identity (pp. 1–17). London: Sage.
Henderson, W. M. (1997) I, Elvis: Confessions of a Counterfeit King. New York: Boulevard Books.
Hills, M. (2002). Fan Cultures. London: Routledge.
Hodkinson, P. (2002). Goth: Identity, Style and Subculture. Oxford: Berg.
Hoffman, K. (1966). Concepts of Identity: Historical & Contemporary Images & Portraits of Self & Family. New York: Harper Collins.
HOME. (2012). Subversion: Subverting the Self. HOME. https://homemcr.org/article/article-subversion-subverting-the-self/. Accessed 18 January 2019.
Hood-Williams, J., & Cealey Harrison, W. (1998). Trouble with Gender. The Sociological Review, 46(1), 73–94.
Izenberg, I. (2016). Identity: The Necessity of a Modern Idea. Philadelphia: University of Pennsylvania Press.
Jenkins, R. (2008). Social Identity (3rd ed.). London: Routledge.
Khatchikian, A. (2018). Trespassing Borders: Encounters and Resistance in Performance Art. In T. Fillitz & P. van der Grijp (Eds.), An Anthology of Contemporary Art: Practices, Markets, and Collectors, 163–178. London: Bloomsbury.
Kirkpatrick, E. (2015). Towards New Horizons: Cosplay (Re)Imagined Through the Superheroes Genre, Authenticity, & Transformation. Transformative Works & Cultures, 18. https://journal.transformativeworks.org/index.php/twc/article/view/613/502. Accessed 4 January 2019.
Lamerichs, N. (2011). Stranger Than Fiction: Fan Identity in Cosplay. Transformative Works & Cultures, 11. https://journal.transformativeworks.org/index.php/twc/article/view/246/230. Accessed 4 January 2019.
Lamerichs, N. (2018). Productive Fandom: Intermediality and Affective Reception in Fan Cultures. Amsterdam: Amsterdam University Press.
Latour, B. (2017). Facing Gaia: Eight Lectures on the New Climatic Regime. Cambridge: Polity Press.
Lawler, S. (2014). Identity: Sociological Perspectives (2nd ed.). Cambridge: Polity Press.
Leng, R. (2016). Gender, Sexuality & Cosplay: A Case Study of Male-to-Female Crossplay. The Phoenix Papers, 1(1), 89–110. https://dash.harvard.edu/bitstream/handle/1/13481274/Gender-Sexuality-and-Cosplay-by-Rachel-Leng1.pdf?sequence=1&isAllowed=y. Accessed 18 January 2019.
Lindsay, S. (2016). Isaac Julien: Questioning and Subverting Identities in Flux. Culture Trip. https://theculturetrip.com/europe/united-kingdom/england/london/articles/isaac-julien-questioning-and-subverting-identities-in-flux/. Accessed 18 January 2018.
Lotecki, A. (2012). Cosplay Culture: The Development of Interactive and Living Art Through Play, Unpublished Master Thesis. Toronto: Ryerson University.
Lunning, F. (2012). Cosplay & the Performance of Identity. Quodibetica, 6(1). http://www.quodlibetica.com/cosplay-and-the-performance-of-identity. Accessed 1 July 2014, no longer available.
Marwick, A. (2012). The Public Domain: Surveillance in Everyday Life. Surveillance & Society, 9(4), 378–393.
Mead, G. H. (1974 [1934]). Mind, Self and Society. Chicago: University of Chicago Press.
Moran, M. (2015) Identity and Capitalism. London: Sage.
Morris, D., & Hartas, L. (2004). The Art of Game Worlds. Lewes: Ilex.
Muriel, D., & Crawford, G. (2018). Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society. London: Routledge.
Newman, J. (2008). Playing with Videogames. London: Routledge.
Nightingale, V. (1994). Improvising Elvis, Marilyn and Micky Mouse. Australian Journal of Communication, 21(1), 1–20.
Norris, C., & Bainbridge, J. (2009). Selling Otaku? Mapping the Relationship Between Industry and Fandom in the Australian Cosplay Scene. Intersections: Genders & Sexuality in Asia & Pacific, 20. http://intersections.anu.edu.au/issue20/norris_bainbridge.htm. Accessed 16 January 2019.
Peirson-Smith, A. (2013). Fashioning the Fanatical Self: An Examination of the Cosplay Dress-up Phenomenon in Southeast Asia. Fashion Theory, 17(1), 77–111.
Rahman, O., Wing-sun, L., & Hei-man Cheung, B. (2012). “Cosplay”: Imaginative Self and Performing Identity. Fashion Theory, 16(3), 317–342.
Rheingold, H. (1993). The Virtual Community: Homesteading on the Electronic Frontier. Cambridge, MA: Addison-Wesley.
Ricoeur, P. (1981). Hermeneutics & Human Science. Cambridge: Cambridge University Press.
Salih, S. (2002). Judith Butler. London: Routledge.
Sennett, R. (1998). The Corrosion of Character: The Personal Consequences of Work in the New Capitalism. New York: W. W. Norton.
Smith, G. W. H. (2006). Erving Goffman. London: Routledge.
Stone, A. R. (1995). The War of Desire and Technology at the Close of the Mechanical Age. New York, Doubleday.
The Squee Project. (2018). Costuming, Cosplay and Identity. The Squee Project: Exploring the Fangirl Experience. YouTube. https://www.youtube.com/watch?v=LByPPdeHXV0. Accessed 18 January 2019.
Tönnies, F. (2001 [1887]). Community and Civil Society. Cambridge: Cambridge University Press.
Tosun, L. P. (2012). Motives for Facebook Use and Expressing the “True Self” on the Internet. Computers in Human Behaviour, 28(4), 1510–1517.
Tuck, S. L. (2015). A History of Roman Art. Oxford: Wiley Blackwell.
Turkle, S. (1995). Life on the Screen: Identity in the Age of the Internet. New York: Simon and Schuster.
Turner, V. (1969). The Ritual Process. London: Routledge.
Weber, M. (1968 [1925]). Economy and Society. Berkley: University of California Press.
Williams, G. (2009, May). Gothic v Gothick. Art Monthly (p. 326). London: Britannia Art Publications.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Copyright information
© 2019 The Author(s)
About this chapter
Cite this chapter
Crawford, G., Hancock, D. (2019). Identity and Performance. In: Cosplay and the Art of Play. Leisure Studies in a Global Era. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-15966-5_5
Download citation
DOI: https://doi.org/10.1007/978-3-030-15966-5_5
Published:
Publisher Name: Palgrave Macmillan, Cham
Print ISBN: 978-3-030-15965-8
Online ISBN: 978-3-030-15966-5
eBook Packages: Social SciencesSocial Sciences (R0)