Abstract
This chapter proposes a reading of Pokémon GO in terms of learning potentiality, trying to describe how learning can occur via the game and which methodological approach fits it better. After a brief literature review about unexpected benefits of the game, especially in terms of health, Schutz’s idea of finite provinces of meaning is explored in order to understand how different layers of reality interact in an Augmented Reality-based game. This background analysis opens the way for investigating the process of restructuration that cognitive frames can undergo when players, for example, go to a PokéStop or to a Gym. Since these moments of knowledge creation are unpredictable, the Incidental Learning methodological approach is taken into consideration, along with Transformative and Ubiquitous Learning.
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Cacchione, A. (2019). Pokémon GO Between Incidental Learning and Frame Analysis: It’s the End of the World as We Know It. In: Geroimenko, V. (eds) Augmented Reality Games I. Springer, Cham. https://doi.org/10.1007/978-3-030-15616-9_13
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DOI: https://doi.org/10.1007/978-3-030-15616-9_13
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