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A Theoretical-Practical Framework for the Educational Uses of Pokémon GO in Children and Adolescents

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Augmented Reality Games I

Abstract

The game, in its many facets, plays a key role in all stages of life, and especially in physical, social, emotional and intellectual development. Pokémon GO has managed to convert the environment that surrounds us into a space used by a video game, thanks to its combination of physical activity and augmented reality. But what does Pokémon GO involve within the educational system? In this chapter, we will address its impact on those players that were within the educational framework, as well as some practical proposals for its adaptation and use as a didactical tool.

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Correspondence to Alberto Ruiz-Ariza .

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Ruiz-Ariza, A., López-Serrano, S., De la Torre-Cruz, M.J., Martínez-López, E.J. (2019). A Theoretical-Practical Framework for the Educational Uses of Pokémon GO in Children and Adolescents. In: Geroimenko, V. (eds) Augmented Reality Games I. Springer, Cham. https://doi.org/10.1007/978-3-030-15616-9_12

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  • DOI: https://doi.org/10.1007/978-3-030-15616-9_12

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-15615-2

  • Online ISBN: 978-3-030-15616-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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